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Grand Theft Auto IV Review

Game Emblems

The Good

  1. Poor graphics, wanna be a gangsta?

  2. Grand Theft Auto IV is Rockstar's Magnum Opus, and a landmark in video game storytelling and technological prowess.

Justin Calvert
Posted by Justin Calvert, Executive Editor
on

A superb single-player story mode and online support for up to 16 players make this the best Grand Theft Auto game yet.

The Good

  • Superb character-driven story  
  • Liberty City really does feel alive  
  • Multiplayer modes that let 16 players go wild across the entire city  
  • Genuinely funny radio and TV shows, comedy acts, and character dialogue  
  • Controls are much improved over previous games.

The Bad

  • Occasional problems with friendly AI  
  • Some minor visual quirks.

Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV, you can tell immediately that Rockstar North's latest offering is something quite special. Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can't help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It's not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet.

One of the many things that set GTAIV apart from its predecessors is Liberty City, which is more convincing as a living, breathing urban environment than anything that you've seen in a game before, and bears little resemblance to its namesake in 2001's GTAIII. Liberty's diverse population believably attempts to go about its daily business, seemingly unaware that several criminal factions are at war in the city. Niko has no such luck. He's compelled to start working for one of the factions shortly after arriving, when he learns that his cousin Roman has some potentially fatal gambling debts. Niko's military experience makes him a useful freelancer for employers in the business of killing each other, and though his reluctance to carry out their orders is often apparent, he does whatever is asked of him in the hope that completing missions for other people will ultimately give him the means to complete his own.

Actually, Niko doesn't have to do everything that is asked of him. On several occasions as you play through his story, you'll be presented with decisions that afford you the option of doing what you think is right rather than blindly following instructions. You don't necessarily have to kill a target if he or she promises to disappear, but you have to weigh the risk of your employer finding out against the possibility that the person whose life you spare might prove useful later in the game, or even have work for you in the form of bonus missions. To say anything more specific on this subject would be to risk spoiling one of GTAIV's most interesting new features, but suffice it to say that every decision you make has consequences, and you'll likely want to play through the game at least twice to see how the alternatives unfold.

Grand Theft Auto IV's story mode can be beaten in less than 30 hours, and there are so many optional activities and side missions to take part in along the way that you can comfortably double that number if you're in no hurry. The majority of the story missions task you with making deliveries and/or killing people, and play out in much the same way as those in previous games. With that said, most of the missions are a lot easier this time around, partly because Niko is a more agile and efficient killer than any of his predecessors, and partly because the LCPD seemingly has better things to do than hunt down an illegal immigrant who's gunning down undesirables all over the city. Some of the more imaginative missions sprinkled throughout the story include a kidnapping, a bank heist, and a job interview. The cinematic cutscenes associated with story missions are superbly presented and are the sequences in which the game's characters really shine. Without exception, the characters you encounter benefit from great animation, great voice work, and superbly expressive faces. They're not always so impressive when they join you on a mission and refuse to do what they're supposed to (for example, not following you on an escort mission, or failing to negotiate a doorway). Nevertheless, these problems are few and far between, and they're made less painful by the new "replay mission" option that you're presented with whenever you fail.

New abilities in Niko's arsenal include scaling fences and walls anywhere he can get a foothold, shimmying along ledges, and, most importantly, taking cover behind objects. The ability to stick close to walls, parked cars, and the like at the touch of a button makes GTAIV's gunplay a huge improvement over that in previous games, and, in tandem with the new targeting system, it also makes it a lot easier. Enemies are rarely smart enough to get to you while you're in cover, and given that you can lock your targeting reticle on to them even when they're hidden, all you have to do is wait for them to poke their heads out and then pick them off with a minimum of effort. Locking on to enemies targets their torso by default, but you can use the right analog stick to fine-tune your aim and kill them more quickly with a headshot or two. Playing without using the lock-on feature make things more difficult, but you’ll need to master the technique so that you can shoot blindly at enemies from positions of cover when you dare not poke your own head out to line up the shot.

Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.

When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous different radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.

GTAIV's Internet is filled with spoofs of all the kinds of Web sites that you'd only ever look at accidentally or when you know there's no danger of getting caught. Some of them can be found only by clicking on links in spam e-mails, whereas others are advertised prominently on the search page. There's plenty of amusing stuff to find if you spend some time in one of the "TW@" Internet cafes, but the most interesting site by far is an online dating agency through which you can meet women who, if they like your profile, will agree to go on dates with you. Dating and socializing with friends is something you can spend as much or as little of your time doing as you like, and though the people you meet can occasionally be demanding to the point that they become irritating, keeping them happy invariably benefits you in some way.

Justin Calvert
By Justin Calvert, Executive Editor

Justin's youth was largely misspent playing Commodore 64 and Amiga games. He left the UK's Official PlayStation Magazine to join GameSpot in 2000, believes that he's one of the best Speedball 2: Brutal Deluxe players in the world, and puts HP Sauce on everything.

19 comments
Gamer3344
Gamer3344

10 is way too much even for this game. Fan based review if you ask me, how can you tell Niko is the most likeable protagonist to date, that's purely subjective. 8.5 from me, not much variety in this game, san andreas is better.

jonnyb81
jonnyb81

"Grand Theft Auto IV builds on the series' rock solid foundation with an awe inspiring recreation of Liberty City."  

"Awe inspiring" in this sentence is an adjective preceding a noun, so it should be hyphenated.  "Recreation" is what takes place on the weekends; "re-creation" is probably the most perfecterest word you're shooting for. 

matastig
matastig

I feel sad for  the world i live in, the majority always rules! and the majority always got the crappiest tastes and opinions in things.

also how can a buggy game be perfect Mr, Editor?  i suggest you search for the meaning of that word in a" non-western"dictionary.

matastig
matastig

I guess that;s why you guys got someone like Justin Creeper and the "Majority" of ppl thinks he' the best and most talented singer ever! same old sickness.

GTA IV has a crappy stories (and i read alot of books)

GTA IV got 100's of bugs.

GTA IV has the worst use of controls (according to its Fanboys themselves )

"The Bad" section on this review is poor and overlooked.

why would i care much for drug dealers , ex-cons and criminals' life stories?

this is perfect to you? wow

matastig
matastig

Please Gamespot stop overrating mediocre games.

and what is it with you and RockStar?

and i thought you guys are professional. 


abhavik25
abhavik25

10/200 for me the video games gta want............. plz u want me happen.


NinjaMaddy
NinjaMaddy like.author.displayName 1 Like

8/10 No where near deserves a 10

melvitron
melvitron like.author.displayName 1 Like

I have to be honest having started the game again recently on a much newer TV a UE32D6530 the graphics are horrific all sorts of scenery flickers and lines on peoples faces is now much more noticeable. Hopefully the new GTA will run smoothly on all TV types.

Cocotroid
Cocotroid

I kind of feel as if critics were bribed that this game got such high ratings, but yet again it is a fantastic game with superb writing, a terrific dark / sad plot, great characters, fun gameplay and fun missions and it sure is fun to just go on a killing rampage, but I do not think it is perfect. I give this game a 9.6 at the highest, mainly because a lot during missions you get immobilized when you're running fast, or when you fall down it takes forever to get back up, annoyance during driving parts, especially on the bikes or helicopters, and AI problems sometimes. Even past all of that, it's still a fantastic game and great entry to the series, but my personal favourite is still San Andreas. Although, this critic praises the game more than I personally think it deserves, still glad to see it get high praise.

Lord_Python1049
Lord_Python1049 like.author.displayName like.author.displayName 2 Like

This game (after completion) is simply an incredible piece of game design and narrative design. Its a step forward in nearly every field in which it steps into (which is incredibly diverse), and manages to combine them into an incredibly satisfying, intelligent and emotionally resonate experience. I've never felt more like a game was designed for me ever, from its presented freedom to the way the story involves me in its decisions. This is a game that will haunt me with its perfection, and as an aspiring game designer, I will be forever grateful.

POWXR
POWXR like.author.displayName like.author.displayName 2 Like

10? More like 8.0 (Maybe)

baltimore088
baltimore088 like.author.displayName 1 Like

not sure if justin calvert works for gamespot, or R*

spider167
spider167 like.author.displayName like.author.displayName 2 Like

What can I say? Rockstar delivered like they always do. nuff said...

RussellGorall
RussellGorall

On Rockstar's nuts much? No wonder everyone thinks there is payola with these major releases.

entereddanny
entereddanny like.author.displayName like.author.displayName like.author.displayName 3 Like

The only thing it could have gotten was a jet fighter or something. But I was so glad that you couldn't customize Niko to your own liking. It felt weird adding a stash and afro to CJ with all the grim and serious cutscenes, and GTA IV was even more emo than San Andreas. Imagine how laughable GTA IV could have been if it featured the same RPG elements as San Andreas? Honestly, Rockstar Games delivered with GTA IV, and video games won't get much better than this, IMO.

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