In theory Blood Money would make for a great game, but a laundry list of flaws drag down the entire experience.
SkyeCupid wrote this review on .
The stealth gameplay works well for the most part and the control scheme does too, it's just that the AI just won't allow everything to go about as it should. For no apparent reason people will become alerted and begin to warn guards, run in terror, or shoot at you depending on who they are. You will often wonder, "What did I do now?!" You will most likely be clueless as to what will trigger such things to happen. However, you will recognize some things that make everything go wrong, and when you do realize what these things are, good old common sense tells you that it just shouldn't be like that. Also, everyone in the game will turn their head and stare at you when you enter a room, and keep on starin until you leave. It will provide an awkward feeling that just shouldn't be there. There should be no reason for people to randomly single out Agent 47 out of everyone that is in the room to be stared at. It's not like Agent 47 is walking in the room backwards with his barcode on the back of his neck flashing at everybody in neon lights.
The levels in Hitman: Blood Money are varied and you won't see a similar location twice. However, some levels look like they took much more time in creating than others, and even these levels that look like much time was spent, just weren't designed the way they should have been. Most of these levels are just way too small for the location the developers were trying to capture.
Glitches are common among every level of Blood Money. Clipping occurs very frequently which is a shame for a game like this. You will see body parts go through walls, people walking through others, people walking on top of fire, and all other sorts of bizarre happenings.
The graphics are mediocre. We have begun the next generation, and next generation visuals aren't apparent here. You will see muddy textures here and there and Agent 47's head isn't even round like it should be. They constructed a few lines to make it look round, instead of having it actually arc like it should. Environments look detailed, but still not as detailed as they should be.
This sound really needed some touching up before this game was put on shelves. The music on the main menu has a nice feel to it, but that is where the good things in the sound department end. The rest of the game's sound is incredibly flawed. When you enter a new environment, the game will wait for you to reach a certain point before synching up accordingly. For example, if you were inside with a bunch of people chatting and then walked right out the door where it is raining outside, you would still hear the people chatting while the doors are closed and no rain. But, if you walk one or two steps, then the rains begins to come along. Also, during cutscenes the voices are under-modulated. You will find yourself frequently turning up the television to hear what the characters are saying.
Blood Money is designed so that you should go back and play all of the levels again after you finish the game to get a higher rank, but after playing through all of this mess, you really won't want to. I'd reccomend a rent, but not a buy. All throughout Blood Money you will realize that this game could have been so much more. If it used a little more polish... well a lot more polish, and have the AI act like they should, you know, like humans do, then they would have had a real hit on their hands. But, in the state it is in now, it is basically unplayable.