A game from the big list of Renovation/WolfTeam games, only that it's better

User Rating: 8.8 | Granada GEN
Ah, the great Genesis days, when EA was porting EVERY game from the PC and the C64, Sega showed up Sonic to the world, a lot of shoot 'em ups were available and the Renovation/WolfTeam games. Wait, why have i talked about them if most of their games were just plain crap? Well, here they go: Earnest Evans, El Viento (which had a Japanese-only sequel for the Mega-CD -or Sega-CD-), Time Gal (Sega-CD port of a 1983 Taito laserdisc game), Cobra Command (another SCD port, but from the 1984 Data East laserdisc game, not the 1988 Data East shoot 'em up), Syd Of Valis (when i played it, i said "WHAT THE HELL IS THIS?") and a lot more, except this: Granada (or GranadaX, according to the game logo). Released in 1990, the year that i will call "The Year Of Blowing Up SpaceShips", this game would look like crap. And when i saw the WolfTeam logo on the title screen, i thinked "WolfTeam? Crap". But i pressed the START button, setted the options (my configuration: Easy difficulty level and 7 lifes -i think-), put START GAME and when i played it, i thinked "Eh? What weird. It's from WolfTeam and it's good. Isn't it supposed that every WolfTeam game is crap?". The gameplay it's just like from the 1st stage of Thunder Force 2. The sound, eh, what do you want? It's a 1990 game! You will have a lot of fun (a lot of fun trying to beat the 2nd stage boss). Check out the bad and the good of this game

THE GOOD: Very good for being a WolfTeam game

THE BAD: The difficulty of the 2nd stage boss (even in very easy difficulty level)

The End