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TGS 06: Gran Turismo HD Updated Hands-On

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  • PS3

We sit down with the premier PS3 racing sim and take it for a few laps.

TOKYO--There are two ways to play the latest build of Gran Turismo HD for the PlayStation 3 on the floor of the Tokyo Game Show. You can stand and play the game with the dual-shock analog control, or you can wait in a slightly longer line and experience the game as the motosports gods intended you to: sitting in a form-fitting Sparco racing seat setup complete with roll bars, a Logitech GT wheel and pedal system, full surround-sound speakers, and a 37-inch Sony display to experience the true 1080p high-definition quality of the game. Needless to say, when it came to our first hands-on look at GT HD since the 2006 Electronic Entertainment Expo, we chose the latter.

It was a fine choice, too. Sitting in the snug seat, fighting the force-feedback controls on the wheel, and generally enjoying the full-sounding car engine and squeal of the tires in a relatively private and enclosed space just feels right and really captures the sense of "you and the road" that makes the GT series so compelling. It helps, too, that the "road" part of this equation is an entirely new track. Dubbed The Eiger Nordwand, it's a long, hilly course vaguely reminiscent in shape of the Yellowstone track in Gran Turismo 4.

While the two tracks might be similar in general layout, they couldn't be more different in terms of visuals. This mountainous, treacherous road features plenty of elevation changes, challenging switchbacks, and a few long straights to let you open up the car. The layout of the track is certainly a challenge, made all the more difficult by the beauty of your surroundings. The imposing snow-peaked Swiss Alps form the backdrop of your race, and on the beginning leg of the lap, you'll get a peek over the perilous cliffs below. The sense of depth to the environments is simply astonishing in GT HD--the mountains feel distant yet are rendered with such detail that you will likely lose a few seconds off your first lap gawking at the scenery. Objects closer to the car are no less impressive, including loads of spectators lining the track waving Swiss flags--it is truly an impressive spectacle. The game's frame rate hung together for most of the demo, dipping only during the tightest corners in the game.

We tackled the course in a Mitsubishi Lancer Evolution IV, one of the 10 selectable rides available (other drives included the Mazda Eunos Roadster, Toyota Celica GT-Four, Suzuki Cappuccino, and the ubiquitous Subaru Impreza WRX), and by the second lap, we were sliding our way around the course with the best of them. If you've spent any time in a GT game, you'll feel right at home with GT HD's driving model. The Mitsubishi felt heavy under acceleration and twitchy under braking (in good ways, mind you), and sliding the tail end of the car around corners became more or less second nature by the second lap.

Unfortunately, we were allowed only two laps on the Eiger course in the slick little racing setup, and it's left us with the hunger to try another few laps with the game. We hope to learn more about Gran Turismo HD in the coming days during TGS 2006, so be sure to check back soon.

[UPDATE] Yesterday, we had a chance to visit Polyphony Digital headquarters and see a presentation from PD president and Gran Turismo series creator Kazunori Yamauchi. During the presentation, Yamauchi outlined his vision not just for the next game in the GT series, Gran Turismo HD, but also for the future of the series going forward.

The biggest news on Gran Turismo HD is that the game will be split into two portions, known as Gran Turismo HD Premium and Gran Turismo HD Classic. The significant differences between the two "sides" of the game are extensive, not just in quantity but in terms of visual quality. First let's talk numbers. Gran Turismo HD Premium will feature 30 cars and two tracks, all of which have been modeled from the ground at a level of visual fidelity that simply hasn't been approached in the game before. As Yamauchi told us, modeling cars for the HD Premium version of the game takes roughly six months for each one, and the models themselves are composed of tens of thousands of polygons (as opposed to merely the thousands that compose those found in GT HD Classic).

As you might expect, the Classic version of GT HD will feature the "quantity" side of the equation--more than 750 cars, 51 tracks, and thousands of downloadable items. All of the assets in the game will come from data supplied from previous GT games, all upgraded for high-definition presentation. Essentially GT HD Classic will be a compilation of previous Gran Turismo games presented in HD quality.

But that isn't the entire story. Because GT HD is being treated as an entirely online project, Yamauchi says he envisions a constantly changing and evolving game after it hits store shelves. The online strategy outlined by Yamauchi included some obvious game features that will be included in the game--including online racing, time trials, drift contests, car clubs, and voice chat--and there will also be some new features that Polyphony Digital plans on adding down the line: spectator mode, bulletin boards, race builder tool, livery editor, and a vibrant marketplace for unlocking new cars, tracks, and so forth.

As Yamauchi explained, the original Gran Turismo games were meant to be played by the user--with GT HD and subsequent games, Yamauchi hopes to provide the ability for players themselves to contribute to the content and make GT HD a more personalized experience, thus the inclusion of livery editors and race creators. Not all of these online features will be available on the day GT HD is released; instead, features will be added over time in regular game updates. In addition to features, Yamauchi said his studio plans on releasing updates for the game's artificial intelligence after the game's release--two such updates are currently planned: one by the end of 2006 and the next in the second quarter of 2007.

From a gameplay standpoint, the physics of Gran Turismo HD have progressed to the point that Yamauchi believes they will need to add multiple difficulty levels to appeal both to the hardcore GT users and those new to the series. The GT HD demo, for example, featured both a normal driving mode and a "professional" setting, which had less grip on the tires, twitchier acceleration, and cars that were simply more "squirrely" under braking. Damage, which Yamauchi jokingly referred to as "the homework [Polyphony Digital] always forgets to turn in], will be in GT HD at some point, though Yamauchi was careful to point out that different cars may suffer differing levels of damage. To appease manufacturers, the game might feature extensive damage on race-trimmed vehicles, while only minimal or cosmetic damage on the everyday factory street models, but this is all still up in the air at this point.

One thing that isn't up in the air is the deal with Ferrari, which was signed and agreed upon just a few weeks ago. The Prancing Pony brand has traditionally shunned the GT series but has finally relented and will feature prominently in the game. We saw modeled renders of Ferrari's gorgeous 599 GTB model during Yamauchi's presentation, and we can't wait to give it a spin in the game. Though details are currently sketchy, Yamauchi hinted that the Ferrari partnership in GT HD and subsequent games may go beyond merely featuring Ferrari's lineup in the game.

One other piece of the GT HD puzzle is the idea of the marketplace. Showing a mock-up of the Sony GT online shopping center, Yamauchi said players will be able to download new cars, tracks, and exclusive items for their version of GT HD. No price point has been announced for any of the items that will be available, nor do we know how downloads will be made available in different regions. For example, if a player is "shopping" in North America, will he or she only be able to purchase cars available in that area? Will cars be available in packs or as individual units? At this point, it's still up in the air. Furthermore, the idea of purchasing new cars and tracks brings up the rather obvious question of unlockable content in the next GT. What incentive will there be for players to unlock cars, if they can merely whip out their credit card and simply buy exactly what they want? Nonetheless, it seems as though a balance will be struck between purchased and unlocked content in the game's after-release support.

So with GT HD coming out and being supported with regular updates postrelease, how does the eventual Gran Turismo 5 fit in the picture? Yamauchi isn't 100 percent certain at this point. Some aspects of GT5 are obvious--eventually every car available in the GT roster will be modeled in the same incredibly precise detail as the 30 being featured in the upcoming GT HD Premium, a project that will take many years. As to what kind of game GT5 will be, Yamauchi explains that it largely depends on the feedback received from GT HD. Perhaps GT5 will be merely a compilation of all the different updates that occur for GT HD in the coming years, or perhaps it will be a logical extension of the kinds of things that are found in the game. We won't know for several more years, however, since GT HD is the first thing on Yamauchi's mind right now. The game is currently slated for release at the end of the year in Japan and Asia and 2007 for North America and Japan. We'll have much more on the game in the coming months, so stay tuned.

139 Comments

  • Uber_Antwerp

    Posted Jul 4, 2007 5:14 pm GMT

    Aren't GT5 and HD the same game?
    Anyways, I played the demo of this at Target today. It looks beautiful and the cars handle amazingly. I was very impressed.

  • manolobrown2

    Posted Jan 27, 2007 3:15 pm GMT

    yeah that's weird why is this game even on gamespot, wasn't it cancelled and gt 5 is now in the works?

  • AndysInsane515

    Posted Jan 21, 2007 7:54 pm GMT

    uhhhh this game isnt even out...i mean i work at gamestop and you kant find it...heard that it isnt even gonna be made anymore...sucks...i mean the PS3, the developers are having a hard time making games for it, its really difficult...but some people dont understand...well its my opinion guys but GTHD wont be out.....

  • AFWorm

    Posted Jan 14, 2007 10:07 pm GMT

    it's definitelly a high quality game. Very real feel. Awesome.

  • Myskyline

    Posted Dec 3, 2006 2:47 pm GMT

    I hope you can do more with the tons of cars in your garage rather than having them like sitting ducks only to be raced.You know mix it up a bit with NFS underground....never the less Im looking forward to it.

  • Greydawg

    Posted Nov 16, 2006 8:13 am GMT

    "The game is currently slated for release at the end of the year in Japan and Asia and 2007 for North America and Japan." It's being released in Japan twice? Too bad it's not a launch title.......

  • The-ace

    Posted Oct 10, 2006 7:10 am GMT

    well i don't mind playing GT:HD For a while...

    Untill the REAL GT5 gets done im gonna wait cuz the buying stuff online sucks.

    GT5 = GT:HD Premium multiplied by 25 (30 cars becoming 750 with full PS3 capabilities will PWN EVERY SINGLE RACING GAME EVER!!)

    i'd like to get more cars and better physics and AI. than car damage cuz it sucks to waste you're much hard earned cash in the game on repairing the *ALMOST* dead car you have by the end of the race that's worth alot more than the said car in mint condition + all upgrades.

    If anyone emphasizes forza over GT just shut up nobody asked your opinion in the first place.

  • DonMolina

    Posted Oct 6, 2006 3:37 pm GMT

    Sorry guyz but I just think you've got it all wrong in your heads...
    First of all GT is the most realistic Racing game ever. End of story._
    Moreover, Premium and Standard will coexist in the same disc. It will be something like the high-res in the arcade mode of GT1 (remember?).
    And last but not least the on-line purchasing stuff...
    They just say that they will have over 750 licenced cars in the game, and some more online for everyone to buy... Noone is going to ask you for some extra $$$ to race a Zonda, a Skyline or an Exige...OK???
    Plus the new GT HAS FERRARI!!!
    What more could you ever ask?

  • cannibal127-9

    Posted Oct 5, 2006 6:20 am GMT

    Thank god. I am quite excited about this game, and the hint DEMO of things to come!!!

  • andyoliver

    Posted Oct 4, 2006 10:31 am GMT

    is there not going to be damage? i think there should be to be honest!! we are just going to get GT4 with a better picture.

  • CurseOfSadako

    Posted Oct 1, 2006 11:09 am GMT

    The 'downloadable' idea being used in this game is just laughable. I can't believe that droves of Sony loving zombies will walk out and buy it anyway... how much will it cost to download everything (the only way to have the full game)?

  • JimmeyBurrows

    Posted Sep 27, 2006 1:11 pm GMT

    This is sooooo pointless, why oh why bother with it... it's mearly a port of GT 4 but on the ps3 and with the added features of... paying to download new tracks and cars!!! how rubbish is that (apparently it will cost approx £160/$300 to get all the content.)

    oh yay true high def 1080p, so that means the graphics wont be much better than the ps2 games, because it has to proccess the graphics (approx 38mb/sec for that) so they'll have to compromise with less detail on the cars (for the slightly more technical minded this means less polygons.)

    so why bother... please give me a reason 'cos to me it's just a cheap ploy to get more money!

  • passentry

    Posted Sep 26, 2006 9:16 pm GMT

    I wonder how the Ferraris will drive..

  • olthof

    Posted Sep 26, 2006 1:08 pm GMT

    i like Forza better... and im a Nintendo fanboy lol (yes i do own Forza btw)

  • damagooon

    Posted Sep 26, 2006 12:45 pm GMT

    Haha GT rules. As an avid racing game player, who has played all racing games, GT always has passed the line. All those mentioning Forza are nothing but fanboys. Forza certainly isnt the best , yes it may have damage modeling, but at what cost, lack of real liscencing . Not to mention Forza graphics are awful, cars look like made out of crystal. Thats not what reality is. GT is perfect, I rather have hundreds or real cars ,than have damage. Because THATS the reason GT doesnt have damage, because car companies dont let Polyphony put them. I couldnt care less. As long as the cars are there.

    And online mode? seriously, this is what bothers me the most from MS fanboys, look, not everyone likes online, why people make it such a big deal? I would NEVER have online on a console EVER. A game is to beat it, if you want online, thats what your computer is for. A game just cant be considered 'bad' because it doenst have online, that is just rubbish. Online is such a waste of money. From EVERY angle you look at it. The online mode is the only thing that saddens me from the next GT. But fortunately the graphics are at par with my expectations. Something neither Forza or PGR have been able to do yet. That does not mean I wont get them however.

  • xatman911

    Posted Sep 26, 2006 11:46 am GMT

    Hopefully this will be even better than the previous ones.

  • Dinghy_Dog

    Posted Sep 26, 2006 9:30 am GMT

    Man, whoever waste their money on this... Pay for cars and tracks?

  • Solidesnake2004

    Posted Sep 25, 2006 6:36 pm GMT

    My Response: In the terms of a car enhusiest..... Lets put that shock back where it belongs...... or else. therefore... classic and HD...doesn't matter to me. its an original piece so its back on the platform where it was born Playstation.

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