Gone Home - the new highest rated videogame of the month. Also, how to discredit any journalistic reviews. (SPOILER)

User Rating: 6 | Gone Home PC
I'm gonna go straight to the point. I know how to recognize a good game/story. Gone Home is far from being as good as critic says and here's why.

-It uses cheap tricks to get you to be interested in the game.

You want a creepy athmosphere? A detective story? A ghost/psycho story? You have them all! Except that the actual story and the only one that develops and ends is the story of your sister. A love story. A love story between persons of the same sex. And it's an happy end. No creepy ending, no drama (at least she could've committed suicide from being separated from Lonnie but nope).

The game uses cheap tricks to get players interested in the game but behind those "creepy uncle", thunder crashing from beginning to end, dark spaces... it has nothing to do about the actual story of the game. There's NOBODY AT HOME (OH MY GOD SCARY!). What's the reason? Your sister is gone with her lover and your parents... are on an anniversary trip. So what's the point at adding a thunderstorm alert, uncle psycho story and seriously creepy athmosphere? Just to get attention. Just to get people play your game. Just to imitate the reputation of games like Dear Esther and Amnesia and attract more people to play your game. What a lame and lazy trick to promote your (touching) story.

Also - the **** price of the motherf*cking game. 20$ for a 2hour long game! Ok it's not a good reason to bash agaisnt a game, but when a game premise creepy athmosphere and psychohouse you expect to get served. Nope. So I payed for a game that promised me stuff it didn't delivered. 20$ for 2 hours I'm never getting back. At least Journey and Dear Esther didn't create expectations or used cheap tricks to attract audience. It delivered what it pretended to sold.

SO that's it.