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Godzilla: Unleashed First Look

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  • DS

We check out the dual-screen destruction in our look at this Godzilla action game for the DS.

What's better than Godzilla wreaking havoc on unsuspecting humans and enemy monsters alike? How about Godzilla tag-teaming with another monster from the Toho pantheon? That's exactly what you'll be doing in Godzilla: Unleashed for the Nintendo DS, an early build of which we got to see this week. Along with Godzilla: Unleashed for the Wii, the DS version of the game is planned for later this year. As you might expect, the DS version of Unleashed plays different than the console version, yet still maintains a charm all its own.

In keeping with the dual-screen design of the Nintendo handheld system, Unleashed will let you take control of two monsters from the Godzilla roster--a flying creature such as Mothra on the top screen, and a ground-based beast like Godzilla on the lower screen. The side-scrolling action game is designed to be played either solo or with a friend via the DS's wireless connection. When playing alone, you control one monster at a time, tagging in the other monster by pressing the shoulder buttons on the DS. In multiplayer, both monsters are on the screen at the same time, with one player controlling the airborne monster and the other taking care of business on the ground.

Enemies will stream toward you in both screens. On the top screen, for example, your Mothra might have to shoot down helicopters and bombers, while on the lower screen, Godzilla will face down tanks and trains and other ground-level threats. Though you're mostly tied to one screen when playing in solo mode, all the monsters in the game have the ability to briefly move to the upper or lower screen to take care of enemies; as Mothra, for example, you can dive-bomb to the lower screen, and Godzilla is able to make huge leaps that will take him up to the upper screen.

While the storyline in the DS version of Godzilla: Unleashed won't be exactly the same as that found in the Wii game, the two will share some similarities, most obviously a strange crystal infestation that seems to be driving the planet's monsters mad. The level we saw during the demo featured Godzilla and Mothra battling their way through a city overrun by crystals. Periodically, you'll encounter objects onscreen that you can destroy with your monster by quickly tapping on the DS's touch screen. The levels will have minibosses and end-level bosses to fight as well. For example, in the demo level, we saw Godzilla go up against Mechagodzilla (who, along with Batra and Gigan, make up four of the currently announced roster in the game) and, later, take on a huge lobsterlike creature at the end of the level.

It's the end bosses that seem to be worth waiting for in what looks to be a fast-paced action game. The lobster boss, for example, was massive--taking up both screens of the DS. If you're playing the game with a friend, you'll both need to watch out--the bosses will have both upper- and lower-screen attacks that you'll need to dodge. The good news is, you aren't without weapons of your own. In addition to standard attacks (controlled with the face buttons), all the monsters in Unleashed will be able to use powerful ranged attacks (enabled by either tapping or holding the X button). As you defeat enemies, you'll slowly build up your surge meter; once it's filled, you can let loose with special surge attacks that will affect multiple enemies at once. In multiplayer you can combine your surges for even more powerful attacks that will wipe out all onscreen enemies.

The DS version of Unleashed has a look all its own, though it is somewhat influenced by the cartoon stylings of the Viewtiful Joe series. The monster models of Godzilla and his pals are stylized a bit, and Godzilla purists will likely note the oversized limbs of the monsters. Still, when combined with the impressive lighting and 3D particle effects in the zone we saw, it makes for a nice presentation. The boss battles are especially effective, thanks to the huge size of the enemies, as well as what looks to be some imaginative character design.

With tons of unlockables to earn, such as new monsters to play, character and concept art, and different background music, Godzilla: Unleashed looks to be aimed at players who want quick-and-dirty monster thrills on a portable system. Producers have said they are aiming for players to pick up and play the game with a friend for a few minutes at a time, but thanks to a nonlinear story, you'll discover new elements when you play through multiple times with the different monsters found in the game.

With lots more development time to go--the game is due for release toward the end of 2007--there's more to come from the DS version of Godzilla: Unleashed. We'll be keeping tabs on the game in the months ahead and will be bringing you more information as it becomes available.

18 Comments

  • Zeus-Guy

    Posted Dec 14, 2007 5:27 pm GMT

    This game was doomed from the start. Here we are nine months after the first look and it got a 2/10.

  • Our_Benefactors

    Posted Dec 8, 2007 3:02 pm GMT

    Don't pretend you know what you're talking about. 2.5d is not found in new super mario bros. 2.5d was mainly used in RTS games, and was also seen in the N64 yoshi game as well as donkey kong country. If it has polygons, it's 3d, not 2.5.

  • gfan07

    Posted Sep 8, 2007 6:29 am GMT

    This is not 3D nor 2D. It is 2.5D, a dimension of which is like the new Super Mario Bros.

  • cancer_777

    Posted Mar 9, 2007 12:14 pm GMT

    Sigh .... I hope they improve the gapichs. I rather have Yoshi's Island grapchis style rather than bad 3D grapchics.

  • GorillazFan67

    Posted Mar 7, 2007 1:31 pm GMT

    "Still, when combined with the impressive lighting and 3D particle effects in the zone we saw, it makes for a nice presentation."

    To me the visuals look like the type that may fare better when seen in action.

    As far as the game goes, based solely on the Godzilla button-mashers of last generation, and Atari's recent track record... this game will most likely disappoint.

  • darksungames

    Posted Mar 7, 2007 8:54 am GMT

    Ugh... wow the graphics... pretty much suck.

  • tomkares

    Posted Feb 28, 2007 1:21 pm GMT

    This game doesn't apeal to me.

  • t3hn3xt1

    Posted Feb 25, 2007 9:49 am GMT

    I really doubt this game.

  • zonetroperalpha

    Posted Feb 23, 2007 9:07 pm GMT

    meh

  • romainechester

    Posted Feb 23, 2007 3:32 pm GMT

    I don't usually trust these sort of things any more. There have been some games whose early build remains an early build even at release. It would be great if I'm proven wrong though.

  • lordkory

    Posted Feb 23, 2007 10:23 am GMT

    It did say it was an early build. They got time to spruce it up.

    ---------------------------------
    Sam_Fisher_932 wrote:
    "Wow, pathetic graphics."

  • Sam_Fisher_932

    Posted Feb 23, 2007 10:08 am GMT

    Wow, pathetic graphics.

  • guardianlegend7

    Posted Feb 23, 2007 4:13 am GMT

    *points into the air*
    AHHH!
    GODZILLA!!
    RUN!!
    *lips continue to move but with no audio*

  • romainechester

    Posted Feb 23, 2007 3:23 am GMT

    The graphics on this game could be better. A LOT better.

  • robowarriorx

    Posted Feb 23, 2007 12:05 am GMT

    Oh my God..I hope those arent the final visuals...Big G deserves better....

  • pdo4545

    Posted Feb 22, 2007 11:27 pm GMT

    haha, godzilla..

  • Yadish

    Posted Feb 22, 2007 6:30 pm GMT

    wait what?

  • mute4

    Posted Feb 22, 2007 5:36 pm GMT

    mmmm looks good

Review Scores

Game Info

  • Wii Release Info

    • Release Date: Dec 5, 2007
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.
  • DS PS2 Release Info

    • Release Date: Nov 20, 2007
    • ESRB: E
      Titles rated E (Everyone) have content that may be suitable for ages 6 and older.
  • PSP Release Info

    • Release Date: Canceled

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