Silverfall is a very beautiful game. The artists put days of work creating great, highly detailed environments to explore but the game designers seriously let them down. Spell effects look great and I love the goblin machines but the game play falls short. The game is very frustrating for the first few character levels as you develop a couple of specialized skills and find the first few companions but quickly becomes very easy. After you have started to max a couple of primary skills, the monsters start to fall quickly except for the rare occasion you are swarmed. Companions help prevent swarms more than anything else . In fact, the only significant strategy in combat is avoiding swarms. The combat system includes an interruption probability which really doesn't work well. If you are swarmed and the monsters start to hit you, the constant interruptions to your attempts to move or attack will kill you quickly. Conversely, solo monsters are doomed. A stream of attacks will kill them before they can raise a fist. This is a big problem since it makes the boss encounters trivial. Combinations like stunning gunpowder weapons, slowing poison, and the interruptions from constant hits can easily prevent almost all mobs from reaching you. 90% of weapons are useless as well since weapon speed is the critical attribute. He who hits first, hits second, hits third, and wins the battle. Monsters typically come in groups of three and only react when you attack them or come within a critical distance. So divide and conquer to your hearts content. A different group will watch you tear apart monsters right beside them without reacting. Huge swarms (tough battles) can only appear if you get confused by the camera and run the wrong direction or your companions start casting low damage area effect spells everywhere (that happens pretty often). The main enemy in battles is your camera. Accidentally spin the camera and you could get pummeled by a series of interrupting attacks before you can reorient. I usually devoted one hand to the mouse for combat and one for the camera which really limits the use of special skills. A couple of special attacks and buffs fill the hot keys and its too hard to use anything else in combat. So, skill points end up dumped into inate buffs while using the same few special attacks over and over again. In summary: A very pretty game with a weak story an d combat which is either easy or frustrating.