“Ghouls ‘n’ Ghosts” traded gameplay for graphics; the end result was a game with extraordinary repetitiveness.

User Rating: 7.6 | Dai Makai-Mura GEN
“Ghouls ‘n’ Ghosts” was an early Sega Genesis game, and made full use of its 16-bit technology, more so even than some later titles did. The colors were beautifully rendered, the music and sound effects melodic. “Ghouls ‘n’ Ghosts” also introduced rain and wind, which few previous games had. At various points in the game, the wind would pick up, and leaves and other debris would swirl around the screen. Similarly, when the rain would start to fall, everything on the screen would take on a wet appearance. Since effects such as these were relatively new when “Ghouls ‘n’ Ghosts” was released in 1989, it really was something else to see it in a game. Unfortunately more Sega games didn’t take advantage of the Genesis’ ground-breaking (for its time) technology.

“Ghouls ‘n’ Ghosts,” for its breathtaking graphics, remained a straightforward side-scrolling videogame. The player controlled a knight which looked more like a dwarf in a suit of armor with a shock of red beard hair sticking out from underneath his helmet. The dwarf knight could jump a considerable distance, and was armed with a lance twice as large as he was, which he wielded with deadly accuracy against his foes, which included, quite obviously, ghouls and ghosts.

“Ghouls ‘n’ Ghosts” was a pretty fun game with a very pretty visage. Like many of the videogames on the Sega Genesis, “Ghouls ‘n’ Ghosts” traded gameplay for graphics; the end result was a game with extraordinary repetitiveness.