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Ghostbusters: The Video Game Updated Hands-On

Related Platforms:
  • Xbox 360
  • PS3

If Bill Murray were in more games, this world would be a better place.

Ghostbusters: The Video Game is the closest thing to a third movie that series fans are likely to see for at least a few years. For anyone not familiar with the progress of games as a storytelling medium, that's an awfully sobering thought. But it's not until you sit down with the game, hear the core cast members like Bill Murray reprising their roles, and chuckle at the script penned by Harold Ramis and Dan Aykroyd that you realize any gap between a third film and this game isn't actually that wide.

We ain't afraid of no ghosts and neither is this video preview!

That's what we found out with our latest, most extensive hands-on time with Ghostbusters to date. With the game due out for release next month, we've been given the opportunity to play from the very beginning of the game on through the third major mission. The story takes place two years after the second film. Manhattan has developed another case of the haunting undead, and you'll be fighting them as the newest member of the Ghostbusters crew. Your character is an unnamed, voiceless fellow who serves more as a vessel for you to engage in the action rather than the story. Your lack of any real identity is explained in a pretty clever way when Venkman refuses to bother learning your name after "what happened to the last guy."

You're given a crash course in ghostbusting when Slimer makes a sudden escape from the team's firehouse headquarters. Chasing him down, you're introduced to the basic three-step process of catching ghosts: Zap 'em, cap 'em, and trap 'em. You wear them down with your blast stream by holding the right trigger, and then once their energy level drops enough, the proton pack will automatically switch over to a capture stream, which holds them in place rather than weakening them. From there, you can have fun and slam them all around as though you had them lassoed. But in order to finish the job, you have to throw out a ghost trap and lure them over it with the capture beam to safely seal them away.

Adding a little challenge is the fact that firing a stream for too long will overheat your pack and cause it to short-circuit, which you obviously want to avoid. To do that, you need to hit a button to vent your pack before the little red gauge on your pack gets maxed out (typical heads-up-display elements such as this one are shown on your pack, a la Dead Space). You're given more options for dropping the hammer on ghosts as you unlock new abilities down the road. Some of the ones we achieved in the first three missions were the boson dart, which fires supercharged bursts of energy like a rifle; the shock blast, which sprays a number of dark-matter particles like a shotgun; and the stasis stream, which temporarily freezes ghosts in place.

After that brief intro at the firehouse, the team is whisked off to take care of ghosts at Hotel Sedgewick, a five-star accommodation for the city's upper crust, which was shown early in the first film. The mission starts off at a fairly slow pace as you and Venkman (voiced by Bill Murray) walk through the building's ornate hallways looking for spirits, but things quickly grow out of control when the ghosts show themselves and lead you on a cat and mouse chase through the kitchen and ballrooms. We particularly enjoyed this sequence for the opportunity to hear Murray's witty dialogue at extended length, which blended well with the action as he sarcastically quipped his way through situations most would consider terrifying.

Later in the level, things take a slight twist toward BioShock territory when a fisherman ghost turns an entire floor into a flooded, undersea wasteland. The water effects here were pretty neat, but it also made the area somewhat difficult to explore. With no map or radar, getting lost was a somewhat frequent occurrence in most of the Hotel level, but it was much less of an issue in the next level: Times Square. Here, wide-open space was the order of the day as we chased after the Stay Puft Marshmallow Man. It began on the streets of a Times Square littered with destroyed taxis, moved into an office building, and then turned into a rooftop battle. The objective was to keep the Stay Puft Marshmallow Man from crawling up the side of the building while we dangled off the side.

After this, it was back to the firehouse for a little plot exposition about the Ghostbusters' troublesome relationship with the local government. The voice acting during these long sequences is particularly well done, and each character bears a solid resemblance to his circa-1980s self. Following that, it was off to the library--a level that the team visited at the beginning of the first film and one that we've previously covered in fair detail.

After going through these first few missions, we were surprised by how much the original film's sense of humor has been preserved in this new format. If there's one thing that remains to be seen, it's how long the relatively simple process of catching ghosts can hold your interest over the full duration of the game. We'll have the answer to that question for you when our review arrives near the June 16 release.

121 Comments

  • Ginjarou

    Posted Jun 15, 2009 8:09 pm GMT

    Fellow UK chaps - You can always just import the Hong-Kong version from play-asia.com

  • burke3816

    Posted Jun 15, 2009 3:39 am GMT

    Cant wait for this game I think it is going to be fun. Especially cant wait to see what the multiplayer has in store, especially since I think that is what makes a game.

  • CrashOV

    Posted Jun 8, 2009 9:07 am GMT

    Atari didn't sell anything to Sony. Ghostbusters is owned by sony. Just FYI

  • quinnd6

    Posted May 29, 2009 11:30 am GMT

    The way I see it is it was a two way deal so it's not just sony who are to blame but also Atari who sold the rights to Sony to make more money for themselves.
    It doesn't really matter to them about the gamer and if you're from Europe it's Atari and Sony's way of saying you don't matter.
    I think I'll do the same as you Dorkslayer with regards to getting it pre-owned if it is any good that is.

  • The_Dorkslayer

    Posted May 29, 2009 1:22 am GMT

    Hugely disappointed with Sony. As I am in the UK I will not see this game until at least autumn probably nearer to Christmas. A lousey thing to do to try and sell thier George Forman Grills. I soo want to play this game, however out of principle I will wait for a pre owned copy, just to make sure my dosh does not go to Sony. I know they dont care but it makes me feel better.

  • quinnd6

    Posted May 28, 2009 7:58 pm GMT

    Apparently it won't be coming out on the 360 in Europe until the autumn. Sony bought the rights from atari in Europe only.
    So being from Europe that's annoying, unfair and stupid so I reckon I'll probably be giving this one a miss. There'll be a lot of better games out by then anyway I'm sure.

  • XtremeX10X

    Posted May 27, 2009 6:42 pm GMT

    i never read much into the stories or watched the films but i might pick this up and experience it for myself.

  • SilentCard

    Posted May 26, 2009 5:21 pm GMT

    This looks so great! I can't wait!

  • tekkenitsta12

    Posted May 26, 2009 4:24 pm GMT

    the dude said ALL OTHER MAJOR PLATFORMS,but where's the psp?

  • Sprizmo

    Posted May 26, 2009 4:18 pm GMT

    Yeah man. This game is gonna be a unique experience.

  • elroy

    Posted May 26, 2009 1:53 pm GMT

    hah, I've never stopped watching a game preview because I was feeling there were too many spoilers until seeing this one. Awesome, I can't wait.

  • Sunrie

    Posted May 26, 2009 12:39 pm GMT

    Ooooh man...this looks like it's going to be incredible. I'm so glad that the Ghostbusters franchise is back in a GOOD way

  • bakagami

    Posted May 25, 2009 10:52 pm GMT

    wont be the first time I've played a game just for story. even if gameplay is just adequate it'll still b a blast

  • 1speedbike

    Posted May 25, 2009 10:40 pm GMT

    the game seems promising...seriously even as a game, the controls, dynamics, and gameplay could be mediocre and it'll still be way more than a cheap tie-in if the humor and atmosphere is preserved! the game will be made much more fun just by virtue of the ghostbusters premise and the series original and totally awesome atmosphere and humor!

  • HellsKing

    Posted May 25, 2009 9:21 pm GMT

    I really don't care if this game is bad. I'm getting it just because I grew up with the first 2 movies memorized line for line.
    "Yes your honor it's true, this man has no d***."

  • bannermanner

    Posted May 25, 2009 9:09 pm GMT

    I hope it delivers!

  • Wolfman104 posted May 25, 2009 3:58 pm GMT (does not meet display criteria. sign in to show)

    Wolfman104

    Posted May 25, 2009 3:58 pm GMT (hide)

    I love the ghostbusters, have done since I was young, but this game looks utter rubbish, I am glad the original cast have got involved with production but I cannot see this rating over a 6 and from that preview I certainly won't have this on preorder.

  • Kowpow

    Posted May 25, 2009 9:44 am GMT

    @FartMonkey 65

    How does it all look like Gears of War?

    Anyways, this just doesn't seem like the great game that it was hyped as.

  • Fureh

    Posted May 24, 2009 7:13 pm GMT

    Looks nice, I just hope the gameplay isn't so repetitive

  • FartMonkey65

    Posted May 24, 2009 1:32 pm GMT

    It looks like it plays the same as Gaers of War.

Game Info

  • Xbox 360 PC PS3 Wii DS PS2 Release Info

    • Release Date: Jun 16, 2009
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • PSP Release Info

    • Release Date: Oct 30, 2009
    • ESRB: E10+
      Titles rated E10+ (Everyone 10 and older) have content that may be suitable for ages 10 and older.

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