Geometry Wars: Galaxies Updated Hands-On - Geoms and Drones
We get a hands-on look at the upcoming update of Geometry Wars for the Wii and DS.
We last took a look at Geometry Wars: Galaxies in late June, but the package has evolved a bit in the last couple of months. At a recent Sierra press event, we managed to get our hands on an updated version of the game and saw some of the new features.
If you've played Geometry Wars on the Xbox 360, then you'll be in for a real adjustment when you pick it up for the Wii. The controls aren't difficult, in theory: You use the Nunchuk analog stick to move your ship and point your Wii Remote at the screen to give your ship an aiming vector. Pressing the B button on the Wii Remote will cause your ship to unload a volley of shells in the direction you're aiming. If you're used to the smoothness of the dual-analog controls, this can make the game a bit more difficult to play because it's more difficult to aim precisely. However, we're told that the game is a little easier to play if you never actually played Retro Evolved on the 360 because you don't have to unlearn your habits.
We've spoken before about the Geoms, which act as a kind of currency in the game. Each enemy you kill in a level will drop a Geom, which will float around for a few seconds before disappearing. One of the new tactical aspects of the game lies in the pursuit of Geoms: If you kill a large number of enemies, you might want to go grab the Geoms, but that might mean leaving a safe area of the level and heading into a spawning zone. Different-sized Geoms will give you more currency. Most are only worth one Geom, but some are worth five or 15 Geoms, making them more worth your while to track down.
Another major way the Geoms influence the game lies in the fact that every single Geom you pick up increases your score multiplier by one. If you kill 10 enemies and pick up all of their Geoms, you'll get a multiplier of 10. This is obviously a big shift from the relatively slow-paced scoring of Retro Evolved because you can start building up a multiplier of up to 100 on the easy waves of enemies at the beginning of a level. It also makes it a lot easier to recover from a death (which resets your multiplier to its lowest level) to continue to achieve high scores. While scoring a million points in Retro Evolved might be considered an achievement, the scores in Galaxies are going to put that to shame. It's apparently possible, with a few hours and zenlike concentration, to rack up a multiplier of 1000, scoring more than a billion points. We're told the game actually features a score cap of 25,000,000,000 points at the moment. We're curious to see who actually manages to hit it. Because both versions of the game are going to feature online scoreboards, we're sure someone will try.
Secondly, we also picked up some new info on the drone behaviors that are available to you. You'll fight through Galaxies with a drone ship that fights alongside you and be able to specify the kinds of behavior that you want it to take. In addition to the straightforward "attack" behavior, you can toggle it to "collect," which will cause it to run around and pick up Geoms; "turret," which will cause it to drop independent gun turrets around the map; "ram," which causes it to hit larger enemies and break them up; and "bait," which will cause enemies to attack the drone instead of you. The drone is indestructible and even has a few more uses in addition to the ones listed above, so it should wind up being a handy ally. We're told that getting a high score on certain levels of the game will probably be made a lot easier by having a drone that's experienced in a certain kind of behavior.
All in all, Geometry Wars: Galaxies is looking like it should be a fun experience, whether or not you're familiar with Retro Evolved. (It'll just take you a bit longer to get used to it if you've played previous versions of the game.) We'll have more coverage of the game as it nears its release.
Is their going to be an alternative control scheme so you can use the gamecube controller or classic controller?
go to http://z11.invisionfree.com/The_Gaming_Centre/index.php? and sign up to be a member!!! Geometry wars is awesome!
Yay, is sounding awesome! Those multipliers are gonna be crazy.
Now I really can't wait for this game.
that's a bigass stack of points, where do you keep them? Nice looking game so far. Getting it for wii so I can download it on to my DS for travel purposes
i wish they released this for 360 later. i want to experience with nice sharp colors on my hdtv. hopefully they can accomplish the same look on the wii. the scoring thing sounds a little insane. but then again it isn't retro evovled so i shoudl treat scores differently
25,000,000,000? Bring it!!!
any news on a release date and price?
COOL!!! too bad i dont have a wii tho, but i DO have a DS. i wonder how its going to turn out for the lil handheld, because i totally love retro evolved for the 360
Is there going to be an option to turn down the SFX? It's just that the music sounds fantastic but you can't often hear it over the constant sound of shooting. This game looks so much fun by the way!
Unless it's been removed, earlier previews did confirm that you can use a classic controller, which lets you play with dual analog control like the 360 version. And it makes sense that it would be easier for someone who hadn't played it before; if you are used to doing something a certain way, doing it a different way will feel weird, at least for a while.
So the game's controls are easier on you if you haven't played the original GW? Eh, not so sure about that. It's almost like an acknowlegement that the controls aren't as good.
I can't wait
Hmm, interesting.....
Geometry Wars: Galaxies
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- Publisher(s): Sierra Entertainment
- Developer(s): Kuju Entertainment
- Genre: Action
- Release: Nov 20, 2007 (US) »
- ESRB: E
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