AGDC '07: Dave Perry's back pages

On the final day of the conference, the veteran designer talks about his humble beginnings, getting burned believing his own hype, and why he doesn't like the Wii.

AUSTIN, Texas--Veteran developer Dave Perry's name is most closely associated with games that came out years ago: MDK, Enter the Matrix, Disney's Aladdin, Earthworm Jim. After leaving Atari in February of 2006, Perry hooked up with the resurrected Acclaim, an upstart developer of free-to-play massively multiplayer online games, and has since been working with a number of Korean MMO development teams on a half-dozen projects.

Perry took time out from his development schedule to appear on the last day of the Austin Game Developers Conference and field questions from GDC director Jamil Moledina for a crowd of attendees. The discussion traced Perry's history in games, from teaching himself how to code in Basic from magazines as a boy in Northern Ireland to his current Top Secret community-designed MMO project at Acclaim. The talk was also peppered with interesting trivia, humorous anecdotes, and opinionated (and sometimes self-effacing) jabs along the way.

To show how "ghetto" the early development process was, he described an early attempt at photorealistic graphics. To get digitized images, his team took pictures of themselves performing the various animations, and then cut the backgrounds out. Not thinking to do it in front of black backdrop, the team found itself cutting an old backyard shed out of every picture in order to get the process to work.

To demonstrate the process (and more likely to razz a friend), Perry showed a picture of himself hitting his coworker Neil Young in the face with a toilet plunger. Young is now vice president and general manager of Electronic Arts Los Angeles.

"I left school to do this, and the first job offer I had was 3,500 pounds per year, which is like $5,000, to move to London," Perry said. "And I didn't do any math or ask what it costs to live in London."

Perry called it a sticker shock when he arrived in England's capital, noting that it cost almost his entire salary just to take the train to work each day.

"But that was just the way it was," Perry said. "If you wanted in, you had to do that. But very quickly the salaries started to rise. You do a game, it sells, and they say, 'Please don't leave, here's some money.'"

One of the tricks to getting by for Perry was cranking out a lot of games. He wrote his own engine, which allowed him to churn out titles like the Teenage Mutant Ninja Turtles PC game in a week. At one time, he had 11 games on the charts at once.

That sort of prodigious output was attractive to prospective publishing partners. Virgin Games lured Perry over to the US when they needed a licensed game made for McDonald's, and they needed it on short notice. The game was called Global Gladiators, and eschewed McDonald's trademark stable of characters in favor of Mick and Mack, a couple of generic kids that fit right in with the traditional platformer-shooter gameplay.

"This was a bit of a disaster," Perry said. "We made the game, which we thought was fun, and McDonald's came to have a look at it. They said, 'What is this? What are you thinking? Where are the restaurants in the game? How do I buy burgers and fries?'"

Perry said nobody wanted to buy burgers and fries in a game, and even avoided using Ronald McDonald in the game originally. When the company insisted, he said the team "threw Ronald McDonald waving a flag at some point."

"The game won Game of the Year," Perry said, "so we were all high-fiving and saying, 'To hell with McDonald's!' But it turned out that they were pretty pissed. They went and hired another team and they made a new McDonald's game with restaurants that you can buy burgers and fries in. It was called McDonaldland, and it didn't get Game of the Year."

That experience didn't sour Perry on advertising-based games, as he went on to make Cool Spot based on the 7-Up mascot. Back then, advertising in games was shameless, Perry said, saying the whole game was built on pushing the brand, and noting that Cool Spot even began with the company mascot riding in on a 7-Up bottle.

Despite dealing with other people's intellectual properties, Perry was able to call the shots on a lot of his games from pretty early on.

"It's almost like you're bit of a liability, to be honest," Perry said. "You start to get trusted; you do a few things that sell, and people go, 'whatever you want to do.' It's like if Will Wright said he wanted to do a game about snakes next, everyone would say it sounds like a great idea because the guy's hitting home runs one after another. So snakes are obviously the future."

"I got to the point where I could abuse that a little bit and whatever I would want to do would get funded. I did some pretty wacky stuff. I did a little helicopter game [R/C Stunt Copter for the PlayStation] and things like that which really shouldn't get done. But at the time, no one was saying no."

Perry has dealt with other people's brands on and off throughout his career. Most recently, and perhaps most famously, he and Shiny handled the game tie-ins to The Matrix trilogy. But his two games based on the sci-fi films almost didn't happen. Before the first movie debuted, Perry said he was approached about making a Matrix game by the film's producer Joel Silver (Action Jackson, Road House). Perry said he was called into Silver's office, where he was shown an early demo of the film's signature "bullet-time" technology, starring nothing more than a burning barrel of fire. Unimpressed by the burning barrel and completely engrossed in the development of Shiny's PC game Sacrifice, Perry passed on the project.

"It all made sense, but at the end of the day, after seeing The Matrix, it didn't make sense," Perry said. "We should have put the pause on Sacrifice."

When the filmmakers geared up for a sequel to The Matrix, they again turned to Perry to see if he was interested in handling the game adaptation. Given a second chance, he readily agreed, and work began on Enter the Matrix for the PC, PlayStation 2, GameCube, and Xbox.

The ambitious project was a side story to the films, but one created with the filmmakers' blessing and participation. As part of the production, they shot an hour of new footage for cutscenes that would go into the game, including one scene in which two female characters kiss.

We were working really hard to try and get a [T for Teen] rating, and the [Entertainment Software Rating Board] was like, 'What are you thinking? Lesbian kissing in your game and you want a teen rating? Forget about it.' We actually said as our response that it wasn't two women kissing; it's two computer programs kissing. And wouldn't you believe it, the ESRB accepted that. We did it kind of as a joke, and they took it."

Moving to the current day, Moledina and Perry discussed his latest project, Top Secret. An MMO racing game, Top Secret is being developed by a community of gamers all vying for a "grand prize" that will see publisher Acclaim give one creative, aspiring designer an all-new MMO to direct.

Like all of Acclaim's games, Top Secret will be free to play and supported by in-game ads and microtransactions. That's a business model imported from Korea (like many of Acclaim's games) that Perry thinks has the potential to be a disrupting force in the gaming world. He said it's inevitable that a designer on par with Hideo Kojima (Metal Gear Solid series) or Shigeru Miyamoto (Super Mario, Zelda) will emerge from Korea or China, where these types of games are prevalent. And once that designer does emerge, Perry said nothing would be the same.

Moledina seized on the issue to ask Perry for his thoughts on Nintendo's Wii and its motion-sensing controller.

"That's truly disruptive," Perry said of the Wii. "I got sort of killed in the press recently because I said people are going to put their Wii-motes down when they start to play all the new stuff on PlayStation 3 and Xbox 360. It wasn't dismissive at all. Nintendo has disrupted our industry; they've done a fantastic job of that. My point is the games I personally like to play--Assassin's Creed and Killzone 2--I have a list full of them and none of them are on the Wii."

218 Comments

  • Kane04

    Posted Apr 29, 2008 7:52 am PT

    "people are going to put their Wii-motes down when they start to play all the new stuff on PlayStation 3 and Xbox 360"

    think Force Unleash, wiimote control the light saber or Euphoria and all the new particle system (wood, glass...)
    really, its gonna die quick, wii i mean, it will fall as fast as the rise...

  • Burnout_Avenged

    Posted Mar 12, 2008 1:31 pm PT

    I saw an article earlier which mentioned a game developer calling the Wii a piece of ****

  • Taoninja

    Posted Jan 16, 2008 2:40 pm PT

    I am not too fond of the wii either… it kills the effect of just laying back and relaxing when you want to play a game alone. Any time I have played the wii the controls were pretty much shot when it came to certain games. Wii sports are okay… but it gets old. Might as well go out and play a real game of baseball or something. The point of playing a game is playing the game, not swinging a mediocre stick around. Lame…

  • pixelsword

    Posted Nov 12, 2007 2:11 pm PT

    One thing I don't get about the Wii: Why would I play Wii sports when I can play SPORTS? and a videogame version of ping-pong is just too stupid to comment on. If you're a normal person and are too weak and uncoordinated to play ping-pong in real life, you deserve jocks punching you in the face. You don't have to be great at something to have fun with it. Man, that's the only drawback to videogames: replacing pratice and disipline with a man who can already play sports. *sigh*.

  • festa500

    Posted Sep 19, 2007 7:41 am PT

    Funny how this whole article is reduced to one paragraph based on his opinions on the Wii...

    And I don't think he meant disruptive derogatorily, it IS disruptive, when all other avenues of gaming are pushing better graphics, more polys, etc, etc, Nintendo is redefining its approach to gaming. And its a valid approach, and i like the concept of the wii, just don't think it's been fully appreciated yet, mostly because it is in its infant state. I'd like to see the state of the gaming playing field in a few years, maybe the next set of consoles after these (hopefully a while off yet!), and see where everyone's at then, whether this motion sensing thing really sets a benchmark or not.

  • ThreEve69

    Posted Sep 19, 2007 7:28 am PT

    good, someone who knows what the wii is good for

  • wars45

    Posted Sep 17, 2007 5:22 am PT

    nice one i dont like wil i just dont get it

  • jonavolaii

    Posted Sep 15, 2007 2:30 am PT

    Lol, I Played cool spot!

  • kratos_karmakar

    Posted Sep 14, 2007 10:20 pm PT

    bobby68923421-wat ever millions of girls,diaper changing babies and grandparents luv the wii.

  • Symphonycometh

    Posted Sep 14, 2007 1:51 pm PT

    Bobby696 is smart........

    Millions of people don't like the Wii however.

  • Bobby969

    Posted Sep 14, 2007 5:57 am PT

    Don't slate the guy for his personal opinion - you all say his opinion's rubbish but thats only a comparison of his opinion to yours. Soooo hypocritical. He's made some fantastic games and if he don'k like wii so what? Millions of other people do

  • bladeleaper25

    Posted Sep 13, 2007 5:42 pm PT

    I think Perry is a little full of himself,I mean sure everyone has a right to express their own opinion but to say that Nintendo has disrupted the industry is completely ridiculous,just think about it Nintendo are game veterans,and game revolutionaries,first you had Game Boy maybe not the first handheld console but even so,and while everyone else was stuck on game pads they added a analogue stick on the 64 controller which is a non-questionable part on any controller these days,then when Sony decided to join the handheld game Nintendo had taken the next step again by putting a touch screen on their new handheld, and now once again while Sony and Microsoft are still learning the console game,Nintendo have again moved on with motion sensitive controls.Nintendo are moving gaming further than just better graphics,they moving it forward not disrupting it.

  • GonzoGuy

    Posted Sep 13, 2007 1:26 pm PT

    That's actually pretty funny because with all the 360 & PS3 games that I'm interested in, I'm just going to get for the PC.

    The list of games that I want to play but won't be on the PC are all on the Wii.

  • razu_gamer

    Posted Sep 12, 2007 3:08 pm PT

    @bghattas:

    Sorry but I never ever play Wii sports, maybe if I am intense bored. I personally buy around 4 games per year per console, and I am certainly not a casual gamer. I am a hardcore gamer. I always talk about them, think about them etc. Sorry but you definition of a casual/hardcore gamer is wrong.

    And no way in hell are the majority of Wii owners casual gamers.

  • zaokamura

    Posted Sep 12, 2007 2:19 pm PT

    wii is way to casual for me. It gets far to much praise.

  • Symphonycometh

    Posted Sep 12, 2007 1:17 pm PT

    Since when did sales represent the overall goodness of a game?

  • GARRARDS

    Posted Sep 12, 2007 10:23 am PT

    I thought that read 'Dave Perry's back passage'!

  • acarrillo

    Posted Sep 12, 2007 6:40 am PT

    WII is created to play sport but i think others game like Assassin´s Creed nop but i need to proof, i dont change the control of PS2 AND PS3 - or - XBox whel Nintendo receive a lot titles of the other consoles but whe he give other of your repertory like a Halo or Metroid? neveeeeeeeeeeer! thats the problem. The problem is not the program language to other console is the money or more work is sad this.

  • uberjannie

    Posted Sep 12, 2007 5:33 am PT

    He still have the right for a personal say in the matter.
    You cant flame him because he doesnt like the wii.
    I do however see his point, there isnt many good titles coming to the wii.
    The good / bad ration of games on the wii is kinda in a slope.

  • Infrared187

    Posted Sep 11, 2007 11:19 pm PT

    bghattas - Both Red Steel and Rayman Raving Rabbids have sold over a million copies each worldwide on Wii - better than any third-party PS3 games.

advertisement

Game Stats

  • Rank:
    33,217 of 78,516
    (up by 41)
    GEN Rank:
    344 of 905
    Tracking:
    14 Track It»
    Wishlists:
    1 Wish It»
  • Player Reviews:
    1
    Player Ratings:
    37
    Users Now Playing:
    2
Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games