TGS '07: Mega Man celebrates 20th anniversary

Series producer Keiji Inafune takes a look back at the series and talks about his favorite characters and games in the franchise.

TOKYO--With Mega Man's 20th anniversary coming up on December 17, series producer Keiji Inafune appeared at Capcom's stage at the Tokyo Game Show. While there wasn't anything extravagant, the blue bomber's father took a look back at the beloved series' history and talked about his favorites--and his failures.

"Normally, it's really hard to work on the same franchise for 20 years. You usually get taken out [of the series] somewhere along the line," said Inafune, whose works include a number of other titles including the original Street Fighter (designer), Onimusha (producer), and Dead Rising (producer).

Looking back at the series, Inafune was asked by the stage show host to pick a favorite title in the whole series. He didn't have to think too long before answering it wasn't Mega Man 1.

"I really have a lot of memories with all the Mega Man titles and it's difficult to just pick one of them as my favorite," said Inafune. "But if I were to do so, it would be the game that I'd consider to be like a clumsy son. It's Mega Man Legends, a title that really didn't sell well in the Mega Man franchise." (The action-role-playing game was released in the 1998 for the original PlayStation, followed by a PC port and Mega Man Legends 2 for the PS and PC in 2000. A PlayStation Portable version was released in Japan in 2005, but no US version is planned.)

"It didn't sell anywhere as well as I had anticipated," Inafune said. "I was really confident about the game during its development, considering how fun the game was. It was really something new, something that we thought would be unfortunate if gamers didn't play. And we released it, and oops!" The designer then let loose a hearty laugh.

"It was a bit too early for its days. Ever since then, people started saying that 'Inafune's ideas are seven or eight years too early.' It was a sandbox style of game, kind of like Grand Theft Auto. One has Yakuzas and the other has robots, but it's kind of like the same. If we made it at the present time in modern quality, I believe that it would have sold a lot better."

When asked by the stage show host if he has any plans to do a remake, Inafune said that it's something he'd want to do, although the reality isn't likely.

"I'd love to make a revival," he mused, sporting a mischievous expression. "But it's really difficult to have your company give you a budget for a game that flopped. I'm saving up so that I can make it on my own."

Inafune also revealed that he wasn't responsible for the creation of Mega Man himself. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom," he explained. "My mentor [at Capcom], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him. I didn't get to completely design a Mega Man [protagonist] from scratch until Zero (Mega Man X, SNES). Back when the SNES was coming out, I was asked to give Mega Man a redesign, so I created this character. But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"

As expected for a developer who joined Capcom as an art designer, Inafune has a lot of favorite characters he's created aside from the protagonists. "When I joined Capcom, the first character I designed from scratch, aside from the normal enemies, was Elecman," he said. "When I created this character, I tried to make a character that looked [like] it was from an American comic. You'd see characters like him in Spider-Man or X-Men. It was pretty hard to design him, and I had to make sure that he didn't end up looking like an S&M queen."

"From Mega Man 2, we started accepting new boss ideas from the public. Kids would send in their boss designs, and it was my job to arrange them. I kind of got bottled up for not being able to create new designs from scratch, then I finally had the chance to do so on the Game Boy when we started to develop Mega Man in Dr. Wily's Revenge. It was a while since I could create a completely new character, and I created one called Punk."

"I also did his redesign in Mega Man Battle Network, though it took a couple of threats to have the designers hand over the job to me," Inafune said. "They still didn't seem to like what I came up with and they redesigned a bit over my redesign, but the results turned out great."

The Mega Man series may be Inafune's longest-running project series, but it also has some personal importance to him. "It may be the 20th anniversary for the Mega Man series, but it's also the 20th anniversary for myself as a game developer. It was the first title that I was involved in when I joined Capcom, and I've really been in the industry together with the series. It was the Mega Man series that taught me how to make video games, like what kind of points had to be detailed, and what kind of points had to be watched out for. I'm often called the creator of Mega Man or the father of Mega Man, but it's really the Mega Man series that created me."

"It's easy to forget the basics when you start getting into a higher position in the company and you're given more responsibility, but Mega Man reminds me of the fundamentals in game development, and its existence is really big to me."

While most of the media covering the stage presentation were Japanese press, Inafune pointed that the Mega Man series is also well known in other countries. "I get asked by the overseas press and fans as to when Mega Man Legends 3 will get released," he mused. "I've been trying to create Mega Man Legends 3 for a long time now, but I haven't been able to make it a reality yet. I'm making it my dream to create Mega Man Legends 3 before either I die or leave my company. ... With the continued support of fans, I hope that the Mega Man series continues to live on, and that we'll get to see its 30th and 40th anniversaries."

135 Comments

  • Lord_ZhouYu

    Posted Sep 15, 2009 11:39 am PT

    YE-es! I liked the Legends series a lot more than many other people seem to, it's interesting to think that it's his favorite and that he wants to use it. Especially with the waterhose of post-X stories coming out to help steer the series in Legends' direction.

  • UltimateXShadow

    Posted Jun 8, 2008 10:10 am PT

    I hold so much respect for this guy.

  • ultimate_gam3r

    Posted Apr 27, 2008 8:43 am PT

    I can only hope that a MML3 comes out. i used to play the other two nonstop when I was younger.

  • colewaldrip

    Posted Mar 16, 2008 12:28 pm PT

    mega man needed to be in brawl!

  • tequilero

    Posted Feb 19, 2008 3:04 pm PT

    Im waiting now for the 30th anniversary of this great character.

  • SPARTT

    Posted Dec 7, 2007 8:53 pm PT

    I sure hope it doesn't only come out for the PS3. I'd probably get it anyway. Blarg.

  • sonic_nhl

    Posted Dec 6, 2007 9:38 pm PT

    I still want Mega Man 9 and Mega Man X9 =(

  • RockMX347

    Posted Nov 18, 2007 11:48 pm PT

    CAN'T WAIT!! Did you check these articles about him? The first one mentions about a Capcom Source that is reliable because Nintendo Project was told about Resident Evil 5 and Umbrella Chronicles before announcement. So sure as heck Megaman will be getting in, and also the second one says there will be a Megaman game for Wii.

    Therefore he WILL be able to get in and will announce him this month or next. The game might be delayed as a result as well, so what Megaman deserves it and I can't wait for him. GO MEGAMAN!!

    http://www.thenproject.com/?p=290
    http://rockmansynergy.com/commons/index.php?blog=3&title =rockman_in_ssbb_rockman_wii_heading_our_&more=1&c=1 &tb=1&pb=1

  • MrPuzzlez

    Posted Oct 11, 2007 7:36 pm PT

    Here's my rundown of my favorite action Hero

    Classic: 2, 3, and 5 were my favorites.
    X: Like only the first 3, Afterwards, It snowballed straight to hell.
    Legends: Didn't touch.
    Battle Network: Like X, the first 3 were pretty good, and like the X series, it got crappy, too.
    StarForce: It's almost a Pokemon wannabe, except with no updated looks (except for the 3d battles, woopty do!

  • PrivateJessard

    Posted Oct 4, 2007 1:11 pm PT

    There's way too many Mega Man games. I just see tons at the store all the time that I've never even heard of. I wonder how much there are. I'm pretty sure there's more than Mario.

  • kierantoocool

    Posted Oct 1, 2007 12:38 pm PT

    I remember I used to play Mage man legands 1 and 2 all the time, they were great

  • mjc0961

    Posted Oct 1, 2007 9:10 am PT

    I hope he does make MML3 happen. That series really needs to continue.

  • brycechua8

    Posted Sep 28, 2007 3:51 am PT

    Haha really nostalgic stuff we got there..

  • EmoChild999555

    Posted Sep 27, 2007 9:59 pm PT

    wooot^-^

  • squirtle4

    Posted Sep 27, 2007 1:42 pm PT

    megaman's 20????he doesn't look it

  • BassTheMaverick

    Posted Sep 27, 2007 1:38 pm PT

    Mega Man rocks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • 1PSman

    Posted Sep 26, 2007 11:59 am PT

    I'm often called the creator of Mega Man or the father of Mega Man, but it's really the Mega Man series that created me." WOW!!!!!!!!!!!!!!!!!! thats a great quote.

  • decoy1978

    Posted Sep 25, 2007 11:28 pm PT

    I love the techno remixes of Mega Man 2

  • dustopants

    Posted Sep 25, 2007 10:47 pm PT

    megaman battle network is the worst... ever...
    Megaman Legends was actually pretty good, but... it just wasn't that well executed, due to the hardware...
    if they were to come out with a Megaman Legends 3, i think it could definitely be a major contender for Game of the Year...

  • FstBrk342

    Posted Sep 25, 2007 9:19 pm PT

    Nice MM is koo and all cuz he;s the OG but Zero is my fav hands down

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