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EA's quarterly profits fall 31 percent

[UPDATE] Megapublisher reports Q4 2005 net income is down $116 million; names Sims 2, Need for Speed as top sellers; claims 70 percent sports-game market share.

When Electronic Arts announced yesterday it was laying off 5 percent of its worldwide workforce--around 350 people--cynical observers saw it as a preemptive strike to a lackluster earnings report. As a rule, news of layoffs at an ailing company shows stockholders that said company is taking action to cut costs and shores up the stock price.

Whether the layoffs propped up EA's stock is debatable, as its share price lost over 2 percent of its value, $1.18. Trading was heavy indeed--twice normal volume, in fact, with 7.3 million shares changing hands. And no wonder: Shortly after the US markets closed, EA announced its earnings for its third fiscal quarter, which ran from October to December 2005. Besides being of great import to stockholders in the world's biggest third-party publisher, the report was seen by many as being a bellwether of the game industry's overall health.

Most analysts had predicted EA to have quarterly earnings of $1.26 billion, or 90 cents a share--pretty close to the actual numbers. For the quarter ending December 31, 2005, the publisher saw $1.27 billion in sales, $160 million less--or 11 percent below--the $1.43 billion it enjoyed during the same period in 2004. However, EA's $0.83 per-share earnings were below analysts estimates and far below the $1.18 per-share earnings the year before.

EA's net income for the quarter saw an even steeper year-on-year decline. The company's profits were slashed by nearly a third, going from $375 million in calendar Q4 2004 to $259 million in calendar Q4 2005--a drop of $116 million. Part of that shortcoming was due to the publisher's December purchase of mobile-game-maker Jamdat in a deal valued at $680 million.

Still, EA tried to put a brave face on things. "We ended 2005 in a very strong competitive position," said CEO Larry Probst in a statement. "We were number one on the PlayStation 2, the Xbox, PSP, and PC in both North America and Europe. We also had a successful launch on the Xbox 360 and expect that we will be the number one publisher on this platform in 2006."

In a press release, EA also played up its successes during the quarter. Five titles--NBA Live 06, SSX on Tour, Tiger Woods PGA Tour 06, From Russia With Love, and Battlefield 2: Modern Combat--all sold more than 1 million units during the quarter. Five more--Need for Speed Most Wanted, FIFA 06, Harry Potter and the Goblet of Fire, The Sims 2, and Madden NFL 06--sold more than 2 million copies during the all-important holiday quarter. As of the end of 2005, Madden NFL 06 had sold nearly 5.5 million copies on all platforms in the US, and Need for Speed Most Wanted had sold more than 7 million, counting international sales.

EA also played up the fact that it still has the biggest slice of the game-market pie. The company touted its overall 22 percent revenue share in North America and 23 percent revenue share in Europe.

[UPDATE] In a conference call after the earnings report was issued, EA chief financial officer Warren Jenson broke down EA's dominant market share on several platforms. "EA was the number one publisher on PS2, Xbox, and PC in North America and in Europe," said Jenson. "Specifically on the PSP we ended the year with 31 percent revenue share in North America and we estimate 25 percent in Europe." The company also claimed to hold 30 percent of the Xbox 360 market in North America and 24 percent in Europe.

Another big factor in EA's earnings was sports. "In sports we had 70 percent category share on consoles in North America," Jenson told analysts. "We had 15 of the top 20 sports titles on the PS2 and 14 on both the Xbox and PC." He also said the company's latest sports title, NCAA 2006 MVP Baseball, had sold more than 200,000 copies in its first two weeks at retail.

As far as guidance is concerned, EA said it expects net revenue for the current quarter, ending March 31, to be between $550 and $600 million. It predicted per-share earnings to be between $0.06 and $0.14. The quarter will see the release of three of EA's most anticipated games of 2006--The Godfather, Black, and Fight Night Round 3.

163 Comments

  • darkfox101

    Posted Nov 13, 2007 4:47 am PT

    LAST COMMENT

  • arjnav

    Posted Feb 6, 2006 12:59 pm PT

    you cant blame the employees. at the rate their expected to churn out sequels (every year!) it's no wonder people stop buying their games. who honestly wants to spend 50-150+ bucks buying yearly sequels with almost no difference in them?!

  • Mehfuz

    Posted Feb 6, 2006 11:28 am PT

    I thought they are the biggest game company today
    so why their profit is decresing

  • jaefrmbk2k

    Posted Feb 6, 2006 7:09 am PT

    hey, isn't it funny how when to try to get on gamespot the stupid razor ad locks you out of the site indefinately? good thing i'm samrt i faound a workaraound

  • f00tball1o1

    Posted Feb 6, 2006 6:38 am PT

    Yeah, EA pulled a Bill Gates. They gained control of the market then released crappy products. And they will probably do it again this year. We as consumers have to set the standard by not buying their games this year.

  • electrikALIEN

    Posted Feb 6, 2006 6:12 am PT

    I never fully realized how much of a hold EA has on so many franchises. Apparently they want to own a lot more. I expect to see more company buyouts added into EA's arsenel. I fear what this company is doing and has done to American gaming culture.

  • chrisdojo

    Posted Feb 6, 2006 4:47 am PT

    the tower is crumbling!!!!!!

  • hi-ai

    Posted Feb 5, 2006 8:47 pm PT

    I hate EA in some areas. I love the Burnout series and I played the demo of Black (which is being made by the people of Burnout), and that shows some promise. I hated the fact they bought the NFL licences like greedy bastards, but I like the fact that other companies have to improvise like they did with Blitz: the league. Even though that was a pretty dumb game. I'm also pissed at Marvel as well. They trusted EA to make an awsome Marvel fighting game with some new charaters and gave up the awesome innovative might of CAPCOM. Also the fact when they made the lord of the rings games they wanted no input from Peter Jackson. Which is why EA's competitor UBI soft got in on the awsome King Kong game. I have know idea where i'm going with this, but they need to stop slacking off so much when making games and really stop and think of what makes a game fun. I'm tired of all the god damn movie games they make. All they do is flop together a crappy game and sell it for whatever cash possible. Mabe thats why they got sued by their workers, by working them overtime and making them make a crappy catwomen game. (FYI, I didn't buy that movie game didn't even think about buying it, don't even like catwomen)

  • cg7879

    Posted Feb 5, 2006 7:15 am PT

    deadchicken: 2 very good points. It's easy to complain about how someone does something when you aren't the person making the decisions.
    People (including me) have said it a gazillion times: If you don't like a company's products, THEN DON'T BUY THEM!!!! SImple as that. Yes, I realize I just wasted my effort but whatever. Hopefully, someone will get the point. Eventually. Maybe. I doubt it though.
    Also, I wonder how many of you "gamers", and I use that term loosely, would have such a problem with EA if they only made games for the almighty Xbox and Xbox 360? Probably not too many.

  • deadchicken

    Posted Feb 5, 2006 1:55 am PT

    Modder huh? So you take someone else's hard work and long hours spent, make a few minor changes, then slap your name on it and sleep soundly in the comfort of being 'original'. When you own your own business, have employee's to pay and customers to satisfy, then you can complain all you want about EA and how it runs its business.

  • Gorge-a-Maniac

    Posted Feb 4, 2006 11:38 pm PT

    Well Deadchicken, ever thought that some of us are MODDERS who HAVE original ideas? Just cause we're not official industry developers doesnt mean we're not aiming to be.

  • Gorge-a-Maniac

    Posted Feb 4, 2006 11:37 pm PT

    EA friggin SUCKS - plain and simple. No imagination, nothing which makes you go 'wow'. just all plain boring same ol' CRAP

  • deadchicken

    Posted Feb 4, 2006 8:50 pm PT

    For all the Talk I read on this forum I don't see any of you making Video games. You say that EA has no Original ideas? Where are yours?

  • GunslingerMan

    Posted Feb 4, 2006 3:47 pm PT

    Ravenmyst ; I do have a life, EA din't make Bf2, and the reason some of there sports game are best sellers is because people like you called casuals keep buying there crap .

  • GunslingerMan

    Posted Feb 4, 2006 3:41 pm PT

    wOOT next they will hopefully go on debt !!!!

  • regulesblade

    Posted Feb 4, 2006 3:20 pm PT

    I think it is their fault since they buy out companies and then they just don't make games from those companies

  • negativeions

    Posted Feb 4, 2006 1:20 pm PT

    [This message was deleted at the request of a moderator or administrator]

  • brightski

    Posted Feb 4, 2006 1:11 pm PT

    They lost money because they were buying alot of companies out. They spent a crap load of money to better their company and make it more diverse, so its not that their games arent doing good, its that they're (EA) is spending so much money on other companies to expand they're company

  • cichy69

    Posted Feb 4, 2006 9:09 am PT

    EA doesn't put soul in their games, which feel 'empty' .. after time people realize that the game sucks.. no offense :] ...they should put more 'quality' in games instead of making all types of games that are boring

  • jakeboudville

    Posted Feb 4, 2006 12:33 am PT

    what's happening with EA?

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