Shenmue Game Guide
 
Introduction
General/Combat Strategies
Campaign Strategies
Charnel Missions
Charnel Missions
Charnel Missions
 

Chapter 3: Disc Two Walk-Through

Shenmue's disc two begins as Ryo visits Amihama for the first time (the time of day doesn't matter). Ryo exits the bus and arrives at the Yokosuka Harbor. Walk forward and turn down the first left path. Walk toward the phone booth and vending machine to initiate a cutscene. Ryo interrupts two thugs accosting a young man. After a few words are exchanged, you must complete a QTE. Press the left directional button then press A followed by B when prompted. Ryo defends the young man and briefly interrogates the thugs about the location of warehouse number 8 - the thugs mention its possible location.

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The maps found in Dobuita and Amihama help guide your way.

NOTEBOOK Entry: "Got directions from a guy named Goro. Enter harbor and take a right."

New Yokosuka Harbor

The easiest way to navigate the warehouse district is to look at the directional indicators on the ground. There are black arrows and numbers on the ground indicating the direction of warehouse numbers. For instance, you will notice an arrow and numbers 1-17 indicating the direction of the warehouses. You can also get directions by asking security guards, the woman at Hokuhoku Lunches, and others.

NOTE: Explore the area around warehouse number 14 to meet a homeless man being thrown out by harbor workers. You can take the time to help the homeless man by purchasing coffee at the nearby vending machine. The homeless man comes into play as your visits to the harbor increase. It's wise to help him out, because he knows some combat moves that can only be uncovered by speaking with him.

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Take a left at the first phone booth to enter the first section of warehouses.

Follow the arrows to warehouse number 8. Attempt to enter through the front door, and the security guard will turn you away. Ryo wonders to himself whether there is a different way into the warehouse. Move around to the back of warehouse 8, and Ryo will automatically notice an open window. There are light-brown crates underneath the light-brown window, but there is no means of getting on top of them. Look near the light-brown crates for a smaller, dark-brown crate.

Move Ryo on the other side of the dark-brown crate and push the smaller crate against the larger ones (just use the correct directional key). With the crates together, press A to climb up each level. Walk underneath the open window and press the A key once you're prompted to. Ryo climbs through the window onto a second-floor walkway. Turn right and approach the offices. Turn left, bypassing the first few doors, and a cutscene automatically interrupts Ryo's movement near the end of the walkway. Ryo overhears a conversation and learns this isn't the only warehouse 8 in Amihama - there's an old warehouse district!

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Talk to the woman at Hokuhoku Lunches for clues - and lend a helping hand!

NOTEBOOK Entry: "2 Warehouse #8's. The other is in the Old Warehouse District. I'll find Old #8."

Searching for the Old Warehouse District
Now you need more info about the location of the Old Warehouse District (or, of course, you can simply find it yourself). You'll get hints about the location of the Old Warehouse District from Tom (the hot-dog-stand man, who has followed you from Dobuita), the guards, the fisherman along the harbor, and Hisaka at Hokuhoku Lunches. The Old District is located to the northwest. Follow the street markings toward warehouse 18. Move past Tom's hot-dog stand and turn left at the edge of the harbor. Speak with the guard standing there - he's standing in front of the Old Warehouse District. After speaking with the guard, Ryo discovers he could perhaps return at night when security isn't as heavy. Return to the Old Warehouse District after 7:00pm.

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Use the arrows and numbers on the ground to locate specific warehouses.

NOTEBOOK Entry: "Heavy security in day. Night is my only chance to sneak in."

NOTE: Talk with Hisaka at the Hokuhoku Lunches during your visit to the harbor and learn she's concerned about her mischievous sister. After she requests your help in finding and helping her sister, explore the area around warehouse 16 and 17 (just follow the arrows and numbers on the ground) and discover Hisaka's sister with some potentially dangerous company. Complete the free-battle sequence and return to Hisaka with the news. Helping Hisaka provides clues about the guard shifts at the Old Warehouse District.


 
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