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Introduction
Structures
General Strategies
Random Map Tips
Creating Your Dictator
Scenario Tips
Guide Contents

Fruitas

Difficulty: Hard

The good people over at Fruitas Ltd. have been generous enough to "deal" with your predecessor and give you control of Tropico. All you must do in return is sell them 100 units each of bananas, papaya, and pineapples within 40 years--at a third the market rate. To the east of your main settlement, pineapples grow well; continuing east, bananas grow fairly well, and papayas have a veritable haven farther east. Note that since you're selling these goods to Fruitas at only a third their normal price, you can't rely on them as a source of income; you must diversify into another industry (tourism works well here) to keep your coffers full.

Just play this scenario as though it were a random map, but concentrate on building these farms whenever and wherever possible (and do not rely on them for income, as a third normal price for a farm's produce isn't very profitable), and this scenario will bow to your might in no time.

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The three required fruits grow well in bands to the east: pineapples near your initial settlement, bananas in the center of the map, and papaya to the east.
Isla de Foresta

Difficulty: Moderate

This scenario is about as close to a random map as is possible without actually being random. There are no set goals; you begin your reign just as the island's sole profitable industry, logging, dies. You have 50 years to bring your nation back to prosperity and will receive a score at the end of that term. The difficulty is average, at 103 percent. Your score will be calculated similarly to a random map game; keeping your people happy, bringing in money, and stashing it in a Swiss account will all score you points at the end of your reign.

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The Isla de Foresta is curiously forest-free.
Your isla is very farm-friendly, so getting an agrarian-based industry going won't be very difficult. Additionally, the southern portion of the nation is nice and flat, with a decent-sized beachhead. Tourism, anyone?

After a couple of years pass, you'll receive an offer from Pepe & Son Contracting & Interior Design. They'll pay you $20,000 for the right to take over all your construction needs--but they'll raise construction fees by 30 percent. Over the course of the game, a 30 percent markup to the cost of all buildings will add up to much more than $20,000, but that much cash early on can be used to get a profitable industry off the ground quickly. The choice is yours.

There's not much more to be said about this map in particular; see the general strategies section for more help.

Los Exconvictos

Difficulty: Moderate

Think you can run a profitable island without relying on farming? Here's your chance to prove it. Within 40 years, you must attain a population level of 200 and a treasury filled with $50,000. Ordinarily this wouldn't be difficult at all, however your island has a certain... stigma attached to it. It doesn't rain much in your neck of the woods, so growing anything but corn is difficult. Additionally, since your island is filled with ex-cons, foreigners are not so eager to immigrate--they'll show up at about half their normal rate.

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No rain, few immigrants, and little time... Can you make this island bustle?
The island is naturally divided into a northern and a southern part; we recommend developing the northern area with the infrastructure and housing for your island and lining the northern beaches with fisherman's wharves. Toss in a cannery, and you'll both feed your people and make a meager profit. You can then turn the southern half of the island into a tourist haven and begin to pull in more cash after a few years go by. There's even an archaeological site that you can turn into a profitable attraction.

Even so, you're going to have some trouble getting off the ground, and thankfully, the United Nations cares about its rehabilitated members of society. Shortly after you begin, they'll intervene and offer to do one of the following (your choice): wire you $20,000, double the yield per fisherman, double the yield per miner, or double your tourism rating. Choose the option that best suits how you plan to play the map; you're probably better off with one of the non-monetary options, however, as any of them can make you more than $20,000 over nearly 40 years if you take proper advantage of them.

Even with the UN's help, getting your economy to a profitable state is pretty tricky. Start the map with the game set to slow and be sure that you don't waste any time or money; pay the lowest wages you can and don't worry about the little things (like housing and entertainment) until you're making money.
 

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