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Chapter Three: Part I: The American Dream Walk-Through
This section covers the walk-through for Part I: The American Dream.
Prologue
It's three years earlier, and Max returns to his house, expecting to find his loving wife and child greet him at the door. Instead, it's the beginning of Max's nightmare.
Objective: My loved ones were in danger. I had to save them.
Examine the cabinets on the right and the drawers on the left if you wish--but you won't find a thing. Start down the hall, and Max notices the strange "tattoo" on the left wall. Approach and press the "use" key to receive a new piece of the graphic novel. Continue forward into the next room and receive a quick vision--then the phone begins to ring. Cross the room toward the right and approach the phone. Notice that Max has automatically drawn his Beretta!
![]() Examine the strange graffiti on the wall before proceeding into the living room. |
Enter Max's living room--the television is on the right and the fireplace is to the left. You can switch on the television if you wish (too bad nothing is on) and then ascend the staircase to the left of the fireplace. As you make your way up, you hear a disturbance at the top of the staircase. When you reach the top, you hear horrific noises and receive a quick vision.
Approach the door on the right and spot one of the intruders. Defeat two intruders and enter the children's room. Use bullet time to improve your accuracy and dodge their fire. Your bullet time meter is restored at the end of the level--don't hesitate to use it!
You could have attempted to enter the bathroom instead and fiddled with the toilet and shower. But something blocks the other door inside the bathroom. Continue beyond the children's room and hear another intruder beyond the next door. Search the room and locate the baseball bat in the corner.
Open the door on the left and blast the intruder inside the bedroom. Once again, use bullet time or shootdodging to get the best accuracy possible against the junkie. Approach the bed to find Max's wife. Watch the cutscene and read the new graphic novel pages before beginning the next stage of the game.
Chapter One: Roscoe Street Station
Max infiltrates the underground to find the source of the drug.
Objective: I needed to find Alex.
You begin inside the Roscoe Street subway station. Health and bullet time have been restored from the previous level--however, you're also out of weapons and ammunition. Check the gate to Max's right; he theorizes that something isn't quite right with the situation. There's also a door to the far right of the subway station, but it's closed as well. Return to the left and locate the door marked "Personnel Only."
![]() This gate starts locked, but it opens once you explore some of the subway station. |
Two thugs now patrol the subway station. Walk out and then retreat inside to alert them; both thugs approach the personnel door. Use bullet time to blast them or just take them out at close range. Pick up the discarded Desert Eagle. Notice that the gate in front of the staircase has opened. Ascend the staircase and hear a couple of thugs around the corner to the right. Perform a shootdodge around the corner and blast one of the thugs; take out the other by using the mailbox as cover. Pick up the discarded Desert Eagles for ammunition.
Continue down the hallway. Walk slowly into the intersection; there's a thug to the left behind a gate, and he won't hesitate to fire. Shoot the thug without bullet time (use the corner as cover) and head right down the staircase. At the bottom of the staircase, turn to Max's left and follow the station to the first hallway on the left. There's a thug down the hall guarding the subway control room. Wait for him to turn around and walk toward the control room. Defeat the thug and pick up the discarded pump-action shotgun.
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