Introduction
General Stategies
Atreides Strategies
Harkonnen Strategies
Ordos Strategies
Atreides Units and Structures
Harkonnen Units and Structures
Ordos Units and Structures
Sub House Units
Atreides Walk-Through
Harkonnen Walk-Through
Ordos Walk-Through
Guide Contents


Chapter 8: Sub House Unit Statistics

This section contains statistics for the sub house units.

Cost: How much the unit costs to produce.

Build time: Relative time the unit takes to build. The larger the number, the longer the unit takes to produce.

Speed: The relative speed of the unit.

View range: The relative view range or sight of the unit. The greater the value, the farther the unit can see.

Health: The unit's hit-point value. In general, the greater the value, the tougher the unit and the more damage the unit can sustain.

Worm attraction: The unit's relative attraction to worms. The higher the number, the greater the likelihood a worm may come investigate and want to dive on the unit!

Level 1 veteran ability: The bonus gained for reaching the first veteran level.

Level 2 veteran ability: The bonus gained for reaching the second veteran level.

Level 3: veteran ability: The bonus gained for reaching the third veteran level.

Unit name Cost Build time Speed View range Health Worm attraction Level 1 veteran ability Level 2 veteran ability Level 3 veteran ability
Tleilaxu leech 800 589 14.0 4-8 1,000 5 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Tleilaxu contaminator 300 432 3.5 12 1,000 4 Takes 25 percent less damage Takes 50 percent less damage Takes 75 percent less damage
Ixian projector 1,500 589 14.0 4-8 1,000 7 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Ixian infiltrator 500 432 7.0 4-8 800 4 None None None
Imperial sardaukar 300 432 6.0 12 900 4 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Imperial sardaukar elite 350 689 7.0 12 1,800 4 4 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Fremen warrior 150 432 6.0 12 800 1 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Fremen fedaykin 250 589 6.0 24 1,000 1 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Guild NIAB tank 2,000 720 12.0 4-8 3,000 8 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair
Guild maker 1,000 589 4.0 4-8 1,000 20 50 percent more damage applied to all weapons Takes 50 percent less damage Self repair

 
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