American McGee's Alice Game Guide
Introduction
Chapter 1 - General Strategies
Chapter 2 - Toys
Chapter 3 - Combat and Boss Strategies
Chapter 4 - Level Walk-Throughs
Appendix - Cheat Codes
Guide Contents
Title
American McGee's Alice Game Guide
Castle Keep

Go through the door and into the chamber. Kill the card guards scurrying about. Drop down into the center recess and notice the mirror facing three paintings - A Tweedle, the Jabberwock, and the Mad Hatter. Return to the upper area and approach the lever. Use the lever to adjust the mirror's position to face one of the paintings. With the mirror facing a painting, leap down and look into the mirror to notice a card suit (such as diamonds, clubs, or spades) inside the painting.

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Adjust the mirror to face each painting to learn its suit.
You must use the lever two more times to position the mirror in front of the other paintings. Jot down the corresponding suit for each painting, then exit the chamber and return to the start position. Defeat the red card guards that block the path. Go through the tunnels on the opposite side. Locate the small thermal draft and float up to the higher catwalk.

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Fire the deck of cards at the appropriate painting - complete all three to open the exit door.
There are three doors here, each marked with a card suit. Enter each door and walk to the beam of light. Once you're on the beam of light, three paintings (matching those from the mirror room) will be revealed. Shoot the appropriate painting with the deck of cards and the other two will disappear. You must match the suit over the door with the corresponding painting in the room with the mirror. Match all paintings and suits to unlock the door above the mirror room.

Return there and proceed over the bridge to the exit. The Cheshire Cat appears for some final words of wisdom - before he's killed! Alice, distraught as ever, must now face the Queen of Hearts alone.

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The Queen is powerful. Stay behind the pillars and collect meta essence power-ups until your strength of will is large enough to utilize the Jabberwock's eye staff and blunderbuss weaponry.
Hearts of Darkness

Walk forward and approach the Queen of Hearts. After a few ominous words, the Queen of Hearts emerges from her throne (connected to the throne by a huge, throbbing tentacle). To defeat the Queen, stay far away so you have a chance to dodge her attacks. Use the pillars for cover, and take advantage of the meta essence power-ups that regenerate nearby.

The blunderbuss, if already acquired, will inflict a significant amount of damage upon the Queen of Hearts, but you must have a full stash of strength of will in order to fire the weapon. Toss the jacks at her, then switch to the Jabberwock's eye staff and fire it from a distance. Watch out for the Queen's tentacle and laser attacks. Defeating the Queen isn't the end, though; Alice must face another boss before she regains her sanity and can restore Wonderland.

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The final boss! If you don't have the blunderbuss, find it by moving to right from the start position and looking down at the lower platform.
You're transported to a ring of platforms. If you failed to procure the blunderbuss from Caterpillar's Plot, Part 2, immediately go right and locate the platform underneath your starting level. Sidestep around the platforms to avoid the beast's attacks. Retaliate with the blunderbuss when full of will or the jacks and Jabberwock's eye staff when not. Defeating the final boss completes the game. Wonderland is restored and Alice leaves the asylum!


 
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