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At Agincourt, a hail of English arrows cut down the flower of French nobility. After a successful but debilitating siege of Harfleur, Henry V, for reasons unknown, decided to march his depleted army overland from Harfleur to Calais. After crossing the Somme River, Henry V found his route north blocked by a French army of more than 30,000 men. Weakened by disease and hunger and cut off from home by an enemy that outnumbered them by three to one, the Englishmen surely must have believed that their situation was hopeless. Henry V drew his army into a defensive position on a slight rise protected by thick woods on both sides. Seeking certain glory, the French knights charged head-on, their horses churning the battlefield into a sea of mud. It was a disaster. Three successive waves of Frenchmen foundered and were shot down. When the battle ended, 5,000 lay dead. Henry V continued on to Calais unmolested and eventually made his way back to England.
- King Henry V must survive.
In this scenario, you portray King Henry V and a small band of Englishmen (Britons) trapped in France and desperately trying to find a way to get home. You begin the game outside the fortress of Harfleur along the southeast map edge, and as the scenario opens, your army is recoiling from the failed siege. (The real Henry V managed to capture Harfleur.) French knights (Franks) charge your army almost immediately. You must work quickly to get the more vulnerable units in your army safely out of the way. Use your swordsmen and longbowmen to eliminate the knights as they emerge.
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As Henry's men approach Agincourt, they're told of a trebuchet being stored behind a stable. Be sure to capture it. Later, it will come in very handy. |
- Acquire a transport ship to get Henry V home to England
Getting Henry V back to England is your primary objective. Transport ships are available, but unfortunately they all belong to the French - for the moment. As you start out, be very conscious of the fact that you have no way to replace your losses. Every unit you lose is gone for good. You must avoid exchanging blows with the French in stand-up fights. Again, use your longbowmen to keep the knights from getting too close and use your monks to heal your troops to their maximum hit capacities.
As you retreat from Harfleur, you have the option of heading north or turning east, away from the coast. If you travel north, you find that the bridge crossing the Somme is down, and you must double-back. If you turn east toward the town of Voyeni, you are attacked by a small force of crossbowmen. These are easily dealt with, however. Avoid the towers that guard the entrance to Amien. Large boulders make this route impassable anyway. Instead, move your army eastward along the southern ramparts of Voyeni.
- Destroy the university in Voyeni to recover and learn from the great texts stored there.
As you make your way east, you are presented with an optional scenario objective. Destroying the university in Voyeni yields greek fire, a nice little technology that adds to the damage done by your longbowmen. For the moment, it's probably best to forego this side adventure and press on. Move your army quickly past the castle in Voyeni to the safety of the clearing beyond. Pause while your monks heal any damage done to your men by arrows.
- Destroy the blacksmith in Amien to recover armor and weapons.
Upon reaching this point, you are offered another optional scenario objective. The added benefit of the weapons and armor makes an attack on Amien worthwhile. After destroying the blacksmith, your infantry and cavalry receive a +2 attack modifier and an armor modification of (+1/+2). To destroy the blacksmith, use your two battering rams to knock down the gate, while your longbowmen keep a rain of arrows coming down on the two watchtowers. Once inside, use your cavalry and monks to eliminate or convert the defenders. (Converting villagers lets you repair your battering rams.)
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