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Watch the pattern of the flames. The first flame is much easier to pass. When there's no flame headed down the tube, jump across and stand in front of the second flame. After the bulk of the flame passes, jump across. Immediately prepare for combat. A headcrab and a new kind of zombie (a faster one with a projectile attack and more powerful melee attacks) lie to the right. Eliminate the aliens and look on the left wall for a grate. Break it with your wrench and crawl inside.

You'll enter a room with two more flames. Simply run past the first and approach the second. As you'll see, only a wall lies behind the second. Instead, time the flame so you can run into its tube facing left. Follow the tail end of the flame and jump out to the left into the new room. Be ready immediately. Inside you'll find two "superzombies" and a few plain-old regular zombies. Defeat them with your weapons. There are lots of explosive boxes in the area. Take care not to shoot the explosive boxes when you're fighting the zombies. Grab the grenade off the box on the right and approach the white crate marked "explosives."

screenshot
Push the explosive box in front of the test flame to open a hole in the floor.
As the signs in the room indicate, you aren't supposed to obstruct the test flame. Well, let's do it anyhow. Push the white explosive crate to the tube on the left side of this section (between the two warning signs). Push it against the circular wall on the right. When you're ready, run up the stairs on the right and approach the controls. Press the button and run to the back right corner of the room.

The resulting explosion blows a hole in the floor. Dive in. Take out the superzombie and several headcrabs awaiting your arrival. Follow the path until it leads to a broken vent on the right. Turn left inside and follow the dark shaft to another grate. Break it and emerge overlooking a ramp. There's a locked hangar door to the left and a truck (with a wounded soldier) to the right. Head toward the soldier. Listen to his warning about the aliens.

Jump into the back of the truck and break the crates for some shotgun ammo and a satchel charge. At the intersection just after the truck, head left. Enter a room with a ton of crates on the right. Break them to find some health. Spot the two garage doors on the left. Before entering, follow the dark tunnel to the right. There's a new kind of alien here, the pit drone. Eliminate it with projectile weaponry and grab the health pickup near the dead soldier. Rob the crates for some armor power-ups. Return to the garage doors.

Next: Missing in Action walk-through (cont.)


 

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