MP-5 Machine Gun
Class: 3
Ammo Used: 9mm rounds, MP-5 grenades
Maximum Clip Capacity: 50, N/A
Maximum Ammo Capacity: 250, 10
Best Used Against: Black Operatives, pit drones, shock troopers, houndeyes, zombies, bullsquids
Range: High, medium
Accuracy: Low, high
Damage Potential: Medium, high
Half-Life's MP-5 machine gun is another finely balanced weapon. Its primary fire mode pumps out rounds at an extreme rate, but the accuracy is poor, especially at long range. The MP-5's alternate fire mode, though, is indeed powerful - and accurate. The machine gun doubles as a grenade launcher. When you press the alternate fire button, and have an MP-5 grenade (not a fragmentation grenade) in your inventory, the weapon launches a grenade that explodes on impact. The trajectory of the grenade depends on the angle of the launch.
A good technique with the MP-5 is to weaken your opponent with a grenade, then rip into him or her in the primary fire mode. The MP-5 is the ultimate circle-strafe weapon. Circle around your opponent while holding down the fire button, and maintain a target lock on your opponent at all times while you continue to fire and reload. The MP-5 expends bullets quickly, but its reload time is fairly short, and you can resume the carnage with only a brief pause.
MP-5 grenades are a delicacy in multiplayer games. Seek out their location and grab as many as you can. It's one of the easiest deathmatch kills around. Just point the gun near your enemy and press the alternate fire button. If he's still alive and kicking, launch another grenade or use the MP-5's primary mode.
Laser-Guided Rocket Launcher
Class: 4
Ammo Used: Rockets
Maximum Clip Capacity: 1
Maximum Ammo Capacity: 5
Best Used Against: Anything tough
Range: Long
Accuracy: High
Damage Potential: Very high
A popular weapon in both Half-Life and Opposing Force (as well as countless other first-person shooters), the laser-guide rocket launcher is powerful and quick. Its significant weakness is that it must be reloaded between each shot, and you can only carry five rockets in your inventory (plus another in the chamber) at any one time. Reload time is slow, as well, so you had best take cover during the downtime to avoid enemy fire.
The rocket launcher's chief thrill lies in its alternate fire mode. Press the alternate fire button to toggle the laser sight on and off. With the laser sight activated, the launched rocket will seek the targeted point. You can even change the rocket's direction in mid-flight. Simply launch a rocket and move your view to anywhere on the screen, and the rocket will follow. This is especially useful if you're chasing an enemy and he ducks into a hall. Fire the rocket and move the laser sight toward the hall so the rocket maneuvers into the room and, hopefully, detonates near the opponent.
Like Half-Life's other explosive weapons, the rocket launcher causes splash damage, which means that even if you don't score a direct hit, you'll still cause some damage if the rocket impacts near the enemy or multiplayer opponent. Therefore, don't aim for the enemy's body. Instead, fire at the ground or wall just near the enemy so you're guaranteed to at least cause some damage. If you believe you have inflicted significant wounds, switch immediately to a machine gun or Desert Eagle and finish off the enemy with a well-placed bullet.
Next:
The weapons (cont.)
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