| |
|
|
Monk
The monk is a unique combat unit. It can heal your troops or assist in the battle by converting enemy units. However, it has no attack, is slow, and easily destroyed. To be truly effective, it needs lots of upgrades, to give it more hit points, increase its conversion range, quicken its conversion energy regeneration, and speed up its movement. Because the monk costs purely gold and because its upgrades are expensive, employing a monk strategy is incredibly expensive. About the only time you really want to use monks is when you are facing a Teuton or Persian player. In those cases, the monks can easily convert enemy elephants and Teutonic knights, both of which are powerful but slow units, easily susceptible to conversion because of their slow gait. When facing a large force of Teutonic knights or elephants, make sure you target units in the middle of the horde. Also, use a screen of units to distract the Teutonic knights or elephants and block their path so they can't close with the monks.
Monks are good against slow units because they have time to perform their conversion magic. Unfortunately, about the only units that fit into that category are the Teutonic knight and elephant. Monks are useless against archers, cavalry archers, and cavalry because these units can all kill the monks quickly before the monk can convert. In addition, monks are useless against siege weapons until they research the redemption technology, and not every civilization gets that upgrade. Even then, mangonels will slay monks immediately because conversion takes awhile.
If you use monks, it is imperative you research illumination, fervor, sanctity, and block printing. Otherwise, it is best to simply have your monks pick up relics and heal your troops. Even then, healing doesn't so much have a battle field application. It's more useful to heal your troops after battle.
Military Units by Age
|
Dark Age |
Militia |
|
Feudal Age |
Man-at-arms, spearman, archer, skirmisher, scout cavalry, galley |
|
Castle Age |
Basic unique units, long swordsman, pikeman, crossbowman, elite skirmisher, cavalry archer, light cavalry, knight, camel, battering ram, mangonel, scorpion, monk, war galley, fire ship, demolition ship |
|
Imperial Age |
Elite unique units, two-handed swordsman, champion, pikeman, arbalest, elite skirmisher, heavy cavalry archer, cavalier, paladin, heavy camel, siege ram, siege onager, heavy scorpion, trebuchet, bombard cannon, hand cannoneer, galleon, cannon galleon, elite cannon galleon, fast fire ship, heavy demolition ship |
Next:
General strategies
|
|

|
|
|
|
Detailed Campaign Walk-throughs
Comprehensive civilization overviews
Complete unit overviews
Tried-and-true general strategies
Proven combat strategies
|
|