AOE2: Age of Kings Game Guide
Civilizations
Defeating the Bosses
Britons

The Britons are a decent offensive civilization, with a modest early-game production bonus. They don't lack many crucial units, so they can employ most military tactics, but they are not the best civilization when it comes to siege warfare or naval warfare. Their strength lies in excellent archers. The Britons are an offensive civilization and should not be played as a defensive civilization. Their bonuses let them get a modest jump in age advancement, but they don't get their attack bonuses until the third age. Beginning players might have a hard time with the Britons, mostly because they aren't as flexible as some other civilizations.

Cultural Bonuses
  • Town centers are 50 percent off, costing 138 wood instead of 275 wood.
  • Shepherds work 25 percent faster.
  • Foot archers (archer, crossbowman, arbalest, longbowman, elite longbowman) have +1 range in the Castle Age and another +1 range in the Imperial Age.
Team Bonus
  • Archery ranges work 20 percent faster.

Strengths
The Briton economic advantage is that it can gather food a little faster than other civilizations. Faster food gathering means getting out a few villagers a little faster. Thus, the Britons can advance to the Dark Ages a little faster. However, because sheep get fewer and far between in the Feudal Age and beyond, you will lose that advantage in the late Feudal Age and beyond. Use this food advantage to get more villagers out and advance to the Feudal Age quickly.

The Britons military strength lies in their long-range foot archers. However, this advantage does not exist in the Dark or Feudal Ages, coming to the fore only in the final two ages. In the Castle Age, the Britons outrange all other foot archers by one. In the Imperial Age, that discrepancy increases to two. The fully upgraded longbowman, for instance, has a range of 11, which is longer than any other ground unit except for the trebuchet and bombard cannon. A fully upgraded arbalest has a range of 10, outranging scorpion and mangonel units.

In team games, their bonus makes the Britons even more powerful in the archery department, as they can produce archers 20 percent faster. In team games, British player should focus solely on cranking out foot archers and longbowmen. You can field a horde of archers and decimate the enemy, provided your ally fields cavalry to defend against siege weapons and skirmishers and pikemen to guard against enemy cavalry.

Next: The Britons (cont.)

 

 


Detailed Campaign Walk-throughs

Comprehensive civilization overviews

Complete unit overviews

Tried-and-true general strategies

Proven combat strategies