
1. Landfall
Off the coast of Kalimdor, the orcs encountered a great storm and their ships were scattered along the shoreline. Thrall and a small band of warriors must now set out to brave the untamed wilds and find their lost brethren.
Main Quests
Rally the horde.
Discover where the other ships have landed.
Thrall must survive.
Protect Cairne.
Follow Cairne to the Tauren village.
Protect Cairne from his enemies.
Cairne Bloodhoof must survive.
Thrall must survive.
Optional Quests
None
![]() Conflict has preceded the orcs in this strange land. |
Walk-Through
This first chapter in the orc campaign is a pretty straightforward mission that involves no base building--you're given a handful of units at the outset and you'll find more along the way. Once you start off on the beach, open the crates as instructed and then head off up the path. There are a lot of creeps in this mission, which will help Thrall raise his levels faster. Simply walk along the road and you'll find your way. Explore as much as you can when you see an opportunity to deviate from the main path, as many of the creeps here have valuable items for Thrall. Healing wards especially will help you keep your limited number of units healthy throughout the mission. Also, you'll remember from the prologue that Thrall's chain lightning spell is very effective, so make sure you make full use of it as you encounter enemies.
![]() The centaur attack on Cairne's village is made easier by chain lightning. |
Follow Cairne and his tauren warriors to their village. As soon as you arrive, you'll be assaulted by several waves of centaurs. This can be a fairly hairy fight, mainly because both Thrall and Cairne must survive it or the mission will end in defeat. Unfortunately, Cairne doesn't always make the most intelligent moves, so keep an eye on him and defend if necessary. If you picked up any healing wards along the way, use them here. Finishing off the centaurs will also finish off the mission.
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