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 Chapter 3: Mission Walk-Throughs

This section covers Unreal II: The Awakening's mission walk-throughs. You'll find proven solutions for all objectives, specific battle tips for the toughest fights, weapon suggestions, and locations of ammunition, health, and shield power-ups.
 Avalon

You are John Dalton, a marshal in the Terran Colonial Authority, which is an undermanned police force in charge of patrolling the outer reaches of space. You're in charge of keeping the peace in an unruly territory. As Unreal II: The Awakening opens, you're heading back to Odyssey IV and the TCA headquarters. There you speak with Commander Hawkins, who is about to deliver some unsettling news: Commander Drexler has denied your request for reinstatement into the marines.

Time to head back to the Atlantis and continue your role in the TCA. As he concludes, Hawkins states that you can choose to head directly back to the Atlantis or take a refresher course, which is essentially the game's training mode. If you've never played a first-person shooter before, choose the refresher course to learn the basics of Unreal II, otherwise choose to head back to your ship and begin the next stage of the game.

Objective: Go to the elevator. Run through the TCA training program.

The refresher course is found on the bottom floor of your current location. After speaking with Hawkins, turn around and proceed through the door. Descend the staircase onto the platform overlooking the lush planet surface. A marine patrols nearby; speak with him if you wish by approaching him and pressing the use key. From the bottom of the stairs, turn right to locate a second staircase along the side of the platform that leads downward.

Descend the staircase and cross the catwalk until you reach a second marine; he salutes as you approach. Turn left to spot the elevator. Enter and use the elevator to descend to the TCA training area.

Exit the elevator and proceed down the hall. Spot the training room door on the left. Enter and speak with Raff, your training officer. Raff familiarizes you with the basics of Unreal II, including the function of your armored suit, which provides shielding, and your heads-up display, which reveals the status of your health, your shield level, the number of clips and ammunition you have available, and your current weapon.

Raff provides instruction on several maneuvers, including jumping, crouching, and mantling, which allows you to climb up a tall ledge by holding down the jump button when you're up against the ledge. Continue through the maneuvers area into the weapons-training section, which provides a demonstration of three weapons from Unreal II's arsenal: the dispersion pistol, the assault rifle, and the grenade launcher. Practice firing each into the stationary targets, and don't forget to use the alternate fire modes to better understand each weapon's use.

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