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Carrier: The Next Mutation
Platform: PlayStation 2
Publisher: Jaleco
Developer: Jaleco
The Basics
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More than a subtitle, "The Next Mutation" could be taken as a literal reference to Jaleco's approach to the game's plot. The story cast you as one of two government agents sent to investigate the loss of communications on an aircraft carrier. The carrier had been taken over by a destructive alien organism that was intent on perverting natural life to serve its own ends. Quickly, the two agents found themselves forced into a do-or-die struggle against the thousands of crewmembers that the organism had mutated to evil. Things got a bit fuzzy after that, though. In The Next Mutation, the game spanned beyond the original Carrier's aircraft carrier setting into an abandoned outpost in the middle of the ocean. Also, the characters from the original DC version were gone--they'd been redesigned, renamed, and replaced. The back story got an overhaul, which was reflective of the new settings. Also, dialogue and plot pacing represented a sizable improvement upon the original since Jaleco's development teams were revising them.
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Carrier: TNM, like the original, focused on slaughtering hundreds of mutated crewmen at close quarters. Like any good survival-horror game, though, the action didn't stop there. In your adventures, you'd encounter all kinds of mutated baddies that weren't your stereotypical survival-horror zombies. In addition to having a sizable hand in some copious bloodletting, you were tasked with solving some intermediate puzzles. As in the DC's Carrier, key cards and detonating explosives were the rule, and puzzles required more backtracking and memorization than brainpower.
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WHAT HAPPENED?
GameSpot reported in February 2001 that Jaleco had canceled the development of the PS2 version of the survival-horror game Carrier. The game's cancellation was a result of the company's desire to trim development costs to meet its fiscal-year revenue expectations.
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