The History of Sega
Introduction
The Early Years
The Master Plan
Genesis
Rings of Saturn
Dreams Are Cast
Arcades and Internal Development Teams
Time Line
The Future
Related Links

Time Line

This is a time line of Sega's history in video games rather than a map of the company's entire history. Enjoy and learn.

1977: Sega broadens its horizons through home console and arcade development.
1982: Sega Enterprises (Sega of America) opens.
1985: Master System is released in the US.
1986-9: Through titles like Shinobi, Sega establishes itself as an arcade superdeveloper.
1988: Phantasy Star is released for the Master System.
1989: Sega's new home console - the Genesis - is launched.
1990: Game Gear - Sega's handheld console, which went up against the Game Boy - is released.
1991: The revolutionary Sonic the Hedgehog becomes Sega's new mascot when sales of the first game in the series go through the roof.
1992: The Sega CD, a CD-based Genesis add-on, is released in the US. It fails to catch on, and little software is released for the system.
1993: Shining Force is made ready to release on the Genesis in the West.
1994: The appalling Sega 32X, another poorly supported, expensive Genesis add-on, is launched. A total commercial failure.
1995: Sega launches the Saturn a few weeks before Sony launches its main rival, the PlayStation. Arcade-converted Sega Rally Championship becomes the number one piece of software for the system; Virtua Fighter also proves popular.
1998: Panzer Dragoon Saga and Shining Force 3 are released for the Saturn. Unfortunately, the console is doing very badly, and both titles are massively overlooked.
1999: Sega brings out the Dreamcast, its first new console in five years. Launch games include Sonic Adventure, Sega Rally 2, and Virtua Fighter 3.
2000: This is the year Sega launched SegaNet, the company's online console gaming network.
2001: Sega announces that it will halt production of the Dreamcast console and focus on restructuring itself as a third-party software developer and publisher.


 
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