The History of Video Games

Introduction
Before the Games 1889-1970
The Games Begin 1971-1977
The Golden Age 1978-1981
The Great Crash 1982-1984
Video Games Are Back 1985-1988
The Home Market Expands 1989-1992
The 32-Bit Era Begins 1993-1997
The Modern Age 1998-1999
The New Era: 2000-2001
Related Links
Hasbro Acquires Rights to Namco Games
Hasbro Interactive continues to support the retro movement by acquiring the rights from Namco to distribute 11 classic video game titles for the PC. Hasbro Interactive also acquires limited rights to release these games to gaming systems.

Sony Releases Specs for the New PlayStation
Information on the PlayStation 2 is slowly released throughout the year. In March, it's revealed that a new Toshiba/Sony 250MHz microprocessor, dubbed the Emotion Engine, will be the brains behind the unit. Early reports say that the new unit will retail at approximately $800.

Sony officially announces the PlayStation 2 in September. In addition to playing PlayStation 2 games, the new unit will be compatible with all the games for the original PlayStation and will play audio CDs and DVDs. Sony plans to release the PlayStation 2 in Japan in March 2000 and in the United States and Europe in the fall of 2000.

Iomega Plans Zip Drive for the Dreamcast
Iomega announces that it will produce a Zip drive that will be designed to attach to the Sega Dreamcast video game system for external storage.

Sega Announces Games for Handheld Systems
Sega of Japan announces plans to develop and sell games for handheld units, such as Nintendo's Game Boy Color and Bandai's WonderSwan. Sega does not consider these systems to be competition since it has no current plans to market a handheld system.

Sega of Japan Lowers Dreamcast Price
Sega of Japan lowers the retail price of the Japanese Dreamcast from approximately $250 to $164. The US launch price of $199 has not changed.

Dreamcast for Rent
Hollywood Video stores begin renting Dreamcast consoles in July. Renters must leave a $350 deposit, and the only game that is available is Sonic Adventure.

No Gun for the Dreamcast
Due to the shootings at Columbine High in Littleton, Colorado, Sega decides not to release a Dreamcast light gun in the United States. Fans of House of the Dead 2 are dismayed when they learn the game will be played via the Dreamcast's standard controller using crosshairs. To make matters worse, Sega prevents imported guns from working with the domestic software. Third-party companies promise to release working light guns in Sega's place.

screenshot
The Sega Dreamcast.
Dreamcast Sales Figures
On September 10, Sega of America reports earnings of $98 million within the first 24 hours of launching the Dreamcast in the United States.



screenshot
The bleem!
Emulation News
Connectix Corporation introduces the $149 Virtual Game Station, which will play emulated PlayStation games on the Macintosh. Sony requests a temporary restraining order against Connectix, but the request is denied. A company called Bleem introduces a PlayStation emulator for IBM-compatible personal computers. Unlike Connectix's offering, the bleem! is available for the introductory price of $19.95. Sony makes four attempts to halt shipments but is refused every time.

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