The History of Castlevania
  The Main Castlevanias
   Vampire Killer
   Castlevania
   Castlevania II: Simon's Quest
   Castlevania III: Dracula's Curse
   Super Castlevania IV
   Dracula X: The Rondo of Blood
   Akumajo Dracula X68000
   Castlevania: Bloodlines
   Castlevania: Dracula X
   Castlevania: Symphony of The Night
   Castlevania 64
   Castlevania 64: Legacy of Darkness
   Akumajo Dracula: Circle of the Moon
The Game Boy Titles
   Castlevania Adventure
   Castlevania II: Belmont's Revenge
   Castlevania Legends
Related Games
   Haunted Castle
   Vs. Castlevania
   Castlevania II: Simon's Quest
   Konami World
   Kid Dracula
Graveyard
   Castlevania: Resurrection
Related Links

 
Dracula X first seems like any linear Castlevania in that you simply progress through each level, one after another, but there's a startling indication early in the game that this is a Castlevania like no other. After you mistime your first jump and fall into one of the chasms, you don't die--instead, you are transported to an entirely new room. Most people, or at least those who can't read Japanese, probably stumble onto the fact that you can go anywhere during the scene in which the massive Orlox (a huge horned rat) is chasing you--it's so easy to mistime the jump, fall into one of the chasms, and stumble into an entirely new room.

The Rondo of Blood is more like Vampire Killer in that respect because you can essentially go where you want to and explore the surrounding areas in much greater detail. There's even some substantial motivation for doing some extra searching since you have to find Richter's girlfriend, Annet, and her sister, Maria, who were kidnapped by Dracula and hidden somewhere in the castle. If you find Maria, she becomes a playable character, though she uses attacks that are quite different from Richter's.

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The character graphics in Dracula X: The Rondo of Blood are pretty much identical to those found in the later Castlevania game for the PlayStation, Symphony of the Night, though the backgrounds are obviously restricted in detail because of the PC Engine (Turbo Grafx-16) hardware, but that's not to say it doesn't have its share of impressive moments. One of the later levels places you inside of a massive pirate ship, with the ocean sloshing up and down the sides--it's somewhat similar to the one found in Castlevania III, but with much more detail. Also, Dracula X: The Rondo of Blood was the first Castlevania game to make it onto CD; therefore, the music quality is much better than in any previous Castlevania game, including Super Castlevania IV, which is exemplified by the fact that many of the tracks introduced in Dracula X are used in many of the later Castlevania games.

It's unfortunate that Dracula X: The Rondo of Blood never made it outside of Japan. Most fans consider Dracula X for the Super Nintendo to be a port of The Rondo of Blood, but it really isn't because it lacks branching levels, the art style is vastly different, and the levels that are re-created from The Rondo of Blood actually play much differently than the original versions. There is still a chance that Dracula X may make it to the US because of Konami's renewed interest in rereleasing some of the lesser-known Castlevania games.
 

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