The History of Castlevania
  The Main Castlevanias
   Vampire Killer
   Castlevania
   Castlevania II: Simon's Quest
   Castlevania III: Dracula's Curse
   Super Castlevania IV
   Dracula X: The Rondo of Blood
   Akumajo Dracula X68000
   Castlevania: Bloodlines
   Castlevania: Dracula X
   Castlevania: Symphony of The Night
   Castlevania 64
   Castlevania 64: Legacy of Darkness
   Akumajo Dracula: Circle of the Moon
The Game Boy Titles
   Castlevania Adventure
   Castlevania II: Belmont's Revenge
   Castlevania Legends
Related Games
   Haunted Castle
   Vs. Castlevania
   Castlevania II: Simon's Quest
   Konami World
   Kid Dracula
Graveyard
   Castlevania: Resurrection
Related Links

 
Castlevania
Akumajo Dracula in Japan
Released: 1987
Systems: NES, Commodore 64, Amiga, IBM

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Unfortunately, the MSX computer system wasn't well received in the US, so many Castlevania fans were unable to experience the true first Castlevania game, Vampire Killer, back in 1986. Luckily in 1987, the video game industry was well on its way to full recovery from the video game crash thanks in large part to the successful marketing of the NES. The relatively new platform provided an excellent opportunity for Konami to draw on past efforts like Vampire Killer and bring them to the popular system, and for many, it would be the first time they experienced Castlevania.

Castlevania's introductory scene is nearly identical to the one found in Vampire Killer, with some minor changes in Simon Belmont's color palette, which changes from a dark red to a golden brown. The proceeding scene lets you take control of Simon in a small courtyard area, where you collect an initial set of items by whipping a series of torches that eventually leads to the massive doors of Dracula's castle. From that point on, Konami obviously wanted to take a different approach from the one it used with Vampire Killer because Castlevania's gameplay deviated from Vampire Killer's nonlinear structure. Instead of having single-section rooms with multiple exits, Castlevania features long scrolling hallways, where there is usually only one way in and one way out, with a few hidden rooms in between. Plus, none of these entrances or exits require any sort of key. Konami wanted to keep up with what was popular for consoles at the time by producing a straightforward platformer, but who knows what might have happened to the series if the company simply did a port of Vampire Killer for the NES.

Though Castlevania is different from Vampire Killer, it should also receive credit for introducing conventions that were reused in later games. Shopkeepers in Castlevania are nonexistent, so hearts are now used to power Simon's special weapons, which include holy water, the holy cross, axes, daggers, and the stopwatch. Different items, like the stopwatch--which uses five hearts instead of just one--also use a varying number of hearts, so your inventory of hearts can deplete quickly if you aren't careful. Castlevania also introduced item power-ups like the Roman numeral items, which let you throw either two or three special weapons in succession rather than just once.

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As far as graphics go, Simon and most of the other character sprites are ripped straight from Vampire Killer, but what makes Castlevania stand out from Vampire Killer are its backgrounds. Since the NES offers a little more power than the MSX system, Castlevania's backgrounds are much more dynamic and colorful than those found in Vampire Killer. They also present a real sense of drama and give the series an identity that it was sorely lacking in Vampire Killer. One of the more memorable moments in Castlevania occurs when you walk through one of the early levels, and in the background, there's an ominous tower that serves as Dracula's resting place--it gives an eerie epic feeling that it's going to be a while before you can make it to the final confrontation. The extra horsepower provided by the NES hardware was also helpful in creating bosses that were a little more memorable, such as the massive Medusa head, Frankenstein, and Igor. Even Dracula was the recipient of a much-needed physical overhaul, making the final battle a little more dramatic.

Other than a few basic gameplay mechanics, Castlevania for the NES started another important trend in the series--music quality. From the upbeat opening track--appropriately named Vampire Killer--played in the first level of the game to the maniacal boss fight theme, Castlevania's soundtrack is incredibly dynamic, and it comes as no surprise that many of its songs were remixed and made even better for future games in the series.

After the widespread success of Castlevania, Konami had a new franchise on its hands, and it quickly went to work on a sequel to Castlevania. However, when the game was finally released, many fans were left scratching their heads and wondering if it was a true sequel to Castlevania.
 

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