Akumajo Dracula Apocalypse in Japan
Released: 1999
Systems: Nintendo 64
In 1999, the 3D revolution was in full swing with Sony's PlayStation and the Nintendo 64 taking center stage. Much like what happened during the arrival of the 16-bit era, many developers were eagerly awaiting the opportunity to bring their franchises onto the new platforms. It would be some time before Konami would jump into the fray with a three-dimensional Castlevania, but after witnessing Mario's successful transition into 3D, fans were understandably eager to see what Konami could do with Castlevania. After years of waiting, Konami showed a video of the game's lead character performing different attacks at E3 in the year prior to Castlevania 64's release. While it was impressive for the time, the video ended up being a bad sign of things to come.
As in Castlevania: Bloodlines, you are able to select from two characters, Reinhardt Schneider and Carrie Fernandez, at the beginning of the game. Reinhardt is the latest descendant of the Belmont clan, and like his ancestors, his primary weapon is the whip, but he can also use the typical Castlevania items, such as the cross, dagger, and ax. Carrie Fernandez is the descendant of Sypha Belnades from Castlevania III: Dracula's Curse, and her weapon is, appropriately enough, a long-range magic attack. Most would agree that it's a little easier to play as Reinhart, but both characters have separate quests, so there isn't much of a decision when selecting a character other than which one you want to complete the game with first.
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 | The other vampire hunter you meet early on in Castlevania 64 bears a strong resemblance to Metal Gear Solid's Revolver Ocelot. |
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Though it's in 3D, Castlevania 64 actually does share a few similarities with previous games in the series. As in Vampire Killer, you have to search the area around you to find levers or keys to open doors, so there isn't really any simple go-from-point-A-to-point-B-style gameplay. The transition to a 3D world also means that it's incredibly difficult to just walk up to an enemy and attack, especially when it can move around you and above you. Konami handled the situation the best possible way it could by using the lock-on attack system. It worked well most of the time, but because of the awkward camera, this system had its share of problems when there were numerous enemies within the immediate area.
Castlevania 64's graphics aren't horrible--bland textures, fogging, and low-quality player models were pretty much commonplace on the Nintendo 64 hardware at the time, but you couldn't help but be disappointed. One of the early levels lets you get a good look at the castle you are about to venture to, but because of the limitations of the hardware, it's just depicted as a horrible low-resolution bitmap. Once indoors, the quality of the environments improves substantially, with plenty of special effects and more complex models.
Sadly, even Castlevania 64's music falls short of the lofty expectations. Except for the title theme, which is a version of Opposing Bloodlines from Dracula X played entirely with a violin, the music is subdued and often drowned out by ambient noise. Needless to say, Castlevania 64 was a huge disappointment.