The History of Castlevania
  The Main Castlevanias
   Vampire Killer
   Castlevania
   Castlevania II: Simon's Quest
   Castlevania III: Dracula's Curse
   Super Castlevania IV
   Dracula X: The Rondo of Blood
   Akumajo Dracula X68000
   Castlevania: Bloodlines
   Castlevania: Dracula X
   Castlevania: Symphony of The Night
   Castlevania 64
   Castlevania 64: Legacy of Darkness
   Akumajo Dracula: Circle of the Moon
The Game Boy Titles
   Castlevania Adventure
   Castlevania II: Belmont's Revenge
   Castlevania Legends
Related Games
   Haunted Castle
   Vs. Castlevania
   Castlevania II: Simon's Quest
   Konami World
   Kid Dracula
Graveyard
   Castlevania: Resurrection
Related Links

 
Castlevania: Dracula X
Akumajo Dracula XX in Japan
Castlevania: Vampire's Kiss in Europe and the UK
Released: 1995
Systems: SNES

A long stretch of time passed since Konami last released a Castlevania game on a Nintendo console other than the GameBoy. The series was still able to draw an audience, as was shown by the 1994 release of Castlevania: Bloodlines for the Genesis, but for some reason, the Nintendo's console was largely neglected for four years. That would all change, because in 1995, Konami took the wraps off Dracula X for the Super Nintendo. And while Dracula X appears to be a remake of the highly praised Dracula X: The Rondo of Blood, both games actually differ in some substantial ways.

The first sign that Dracula X wasn't quite a port of the Rondo of Blood came during the introduction scene--or the lack thereof. The great introduction scene from Dracula X: The Rondo of Blood was missing from the Super Nintendo Dracula X, and instead, a series of still and poorly drawn images with scrolling text shows Dracula sending his minions to attack the town and lure Richter. As disappointing as it is, the Dracula X introduction sets up the story, which basically states that a group of townspeople possessed by evil successfully resurrected Dracula. Of course, the first thing Dracula wants to do is get revenge on the Belmont clan, so he attacks the town where a Belmont descendant named Richter is living. Dracula kidnaps Richter's girlfriend, Annet, and her sister, Maria, and places them in one of the castle's dungeons--this is where Richter's journey into Dracula's castle begins.

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The look of Dracula X is much different from the one in previous Castlevania games. Just about every object, including the backgrounds, is insanely colorful, which is somewhat a departure from the subdued tones in other games--Konami just decided to go wild with the pastel colors. As vibrant as they are, the backgrounds lack some of the special effects found in Super Castlevania IV, such as the numerous layers of parallax and the vaunted Mode 7 effects, but to Konami's credit, the backgrounds are still very detailed--and there are plenty of smaller details that are tough to find. The animation of the characters is also a little awkward because the extra frames of animation, especially on Richter, give the game an odd, stilted look. It's clear that Dracula X isn't showcasing what the Super Nintendo is really capable of.

The second and most obvious sign that Dracula X for the Super Nintendo wasn't really a port of Rondo of Blood was that it completely ditched the idea of branching levels and instead used a linear approach for most of the levels--though there are two points in the game that let you explore two hidden levels. It was fairly clear at this point that Dracula X borrowed only some cosmetic and gameplay elements from The Rondo of Blood and that the major selling point for the original game was absent in the Super Nintendo version. Imagine the scene from The Rondo of Blood, in which the Orloz chases you--it's possible to fall down the first pit in that area and not die, but in the same scene for Dracula X, you perish. Since many fans didn't get a chance to play The Rondo of Blood, it probably wasn't such a huge problem, but those who played The Rondo of Blood tend to look at Dracula X as an inferior version of a great game.

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If there's any area where Dracula X competes with its predecessor, it's the soundtrack. Musically, Dracula X actually rivaled its counterpart Dracula X: The Rondo of Blood, which came as a huge surprise, considering The Rondo of Blood used red book CD-quality audio. The opening theme, "Opposing Bloodlines," sounded just as good, if not better, than it did on the PC Engine/Turbo Duo version, with none of the audio quality sacrificed for the limiting cartridge format, and again, Konami did a fantastic job of remixing the older songs and making them sound like new.

On its own, Dracula X is a good game, but if you look at it as a remake of Dracula X: The Rondo of Blood, it's disappointing. The feeling of exploration and the freedom to go anywhere are basically lost in Dracula X, along with the great anime introduction. Still, the gameplay is classic Castlevania; the music is some of the best in the series, and the level designs--while obscenely colorful--are very well done. Most fans were probably expecting a Super Castlevania IV, and while Dracula X serves as a solid sequel, it doesn't quite match up well to Dracula X: The Rondo of Blood.
 

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