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Sonic the Hedgehog 3
System: Sega Genesis
Released: February 1994
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The Plot
After smashing the Death Egg into bits at the end of Sonic 2, Sonic and Tails decide to take a much-needed vacation.
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Snowboarding. |
While they're enjoying some rest and relaxation, the remnants of the Death Egg (complete with Dr Robotnik at the controls) crash into a floating island that goes by the name of (surprise) Floating Island. This island in the sky stays up in the air with the power of Chaos Emeralds - the same energy-filled rocks that could potentially turn the Death Egg into an indestructible weapon. Robotnik fools life-long resident of Floating Island, Knuckles the Echidna, into believing that Sonic and Tails are thieves. Knuckles then spends the rest of the game setting up tricks, traps, and obstacles to give our dynamic duo a hard time.
The Gameplay
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Intro. |
From standard screenshots, Sonic 3 looks to be just another Sonic game. Thankfully it's a lot less simplistic this time around. If this was another rehash, then we could have kissed the whole Sonic phenomenon good-bye, right then and there. The gameplay is more puzzle based, with switches and secret areas all over the place for Sonic and Tails to overcome. As in Sonic 2, you can take the role of Tails and complete the quest separately, with a different ending as a reward. Bonus stages (which are entered via giant golden rings, a la Sonic 1) now take the form of high-speed mazes on checkered spheres - a harder challenge than you might think.
Special Notes
The graphics in this game are amazing, and you'd be hard pressed to find modern side-scrolling platformers with as much flair and vibrancy as this one. Every stage is huge and inventive, which makes up for there being only two acts in each zone. New to a Sonic game is the save system - six slots are available on the game's built-in battery for Sonic and Tails' progress.
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