ON MovieTome: What THE INCREDIBLES could have been!
CNET Networks Entertainment:
GameSpot
GameFAQs
SportsGamer
MP3.com
TV.com
Metacritic
Introduction
Sonic 1991
Sonic 1992
Sonic 1993
Sonic 1994
Sonic 1995
Sonic 1996
Sonic 1997
Sonic 1998
Sonic 1999
Sonic 2000
Sonic 2001
Sonic Cameos
Sonic Characters
Might Have Beens
Cartoons
Comics
Merchandise
Related Links


Sonic 1993

SegaSonic
System: Arcade
Released: June 1993

The Plot
Robotnik has cashed in all the royalty checks he earned from his previous games - what else to do but buy an island of his very own? Eggman Island is thus created, and of course it's just full of evil things. Sonic and his two new pals, Ray (a squirrel) and Mighty (an armadillo), decide to literally drop in and investigate. Robotnik and the Badniks waste no time in showing how unwelcome our trio really is.

screenshot
Click to enlarge
The Gameplay
Did you ever play Moonwalker in the arcades? Then you've played this game, basically. Each of the three characters are controlled by a large trackball - rolling the ball in one direction makes your selected character move at the required velocity. A few attack buttons are attached to help you smack around the Badniks, use swings, and activate switches. Run around, collect golden rings, and generally give Robotnik a hard time.

Special Notes
Sadly, this game saw few players throw quarters into its ring slot. Sega did a very poor job of distributing it anywhere around the world, so if you see it, don't hesitate to play it. Mighty and Ray? Could they have chosen worse characters for you to be? Poor Tails is going to waste.

Sonic CD
System: Sega CD
Released: July 1993

The Plot
Time travel - a concept not limited to H.G. Wells novels or Michael J. Fox movies. Sonic is so fast that he can warp back and forth through time! Instead of using this ability to cash in on the stock market, Sonic goes about defeating the Robotnik's latest world domination-themed scheme. You see, Robotnik has discovered a small moon (suitably enough named Little Moon) where time is easily bent. A quick installation of giant Badnik factories in the past ensures Robotnik domination in the future - time for Sonic to intervene....

screenshot
Click to enlarge
The Gameplay
Imagine Sonic 2 with the ability to change the background graphics, and you've got Sonic CD, really. Special checkpoints are dotted through the stages - run fast enough past them and you're whisked into a different era. Changes made in the past directly affect the future - destroy a Badnik factory in the past, and the future version of a level is changed into a happy, idyllic place. Beyond that the usual rules apply - run to the right, collect rings, bust Badniks, and keep Robotnik at bay.

Special Notes
Back in the early '90s, CD-ROM meant that developers could just take the original game and add full motion video and Redbook-standard sound - and that's exactly what Sonic CD does. The Mode 7-style bonus stages are the closest you will get to anything that explores the Sega CD's potential, and there's a good dose of high-quality animation to draw you into the game. Sonic purists also claim that the original soundtrack for this game is one of the best examples of game music ever made.


 

« Previous Page Show me more »