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While Trilobyte was experimenting with new technology, Sierra On-Line was sticking with the basics of adventure gaming. For the first time, however, the company ventured away from such proven franchises as King's Quest, Police Quest, and Leisure Suit Larry. The new subject matter was horror, and mature horror at that. Gabriel Knight: The Sins of the Fathers was arguably the most mature game ever released by Sierra...if you discount the dirty joke escapades of Larry Laffer.
![]() What would a voodoo game be without zombies? |
The story recounted was a true masterpiece of plot and pace capable of drawing in the most jaded adventure aficionado. Written by aspiring horror novelist Jane Jensen, Sins of the Fathers is the tale of 10 days in the life of Gabriel Knight, a New Orleans bookstore owner with more than a passing interest in the occult. Over the course of the game, Gabriel is drawn into a web of violence, sex, love, and family secrets surrounding a series of mysterious murders apparently related to a voodoo cult. With the help of his employee and girlfriend Grace Nakimura, Gabriel ventures to exotic locales in Germany, West Africa, and the French Quarter of his hometown in an effort to stop the escalating madness. All of these travels were incorporated into an adult graphic novel style of narration that was surprisingly adept for a computer game.
Further drawing you into the portentous saga is some of the finest voice acting ever committed to CD-ROM (there was also a floppy diskette version that didn't feature the voice-overs). Tim Curry, Mark Hamill, and Michael Dorn portrayed their roles with great subtlety, choosing understatement over melodrama. Even the interface boasted the appropriately sultry tones of a Creole woman. Few games have been more appropriately acted.
![]() Visiting a ritualistic murder scene. |
But all wasn't perfect. Some of the puzzles were more obtuse than they should have been. As with many adventure games, Sins of the Fathers had numerous head scratchers with solutions that couldn't be reached by rational methods of deduction. For example, who could have guessed that a gift certificate taken from the bookstore's cash register was supposed to be traded for a hot dog that was needed to enlist the help of a tap dancer? Some aspects of the game were about as convoluted as an M.C. Escher print. And if you were stuck, you were stuck, since you weren't allowed to advance a day unless everything was solved. A built-in help system, akin to that offered in The 7th Guest, would have been a great addition.
Sins of the Fathers collected numerous critical accolades for 1993, including Computer Gaming World's prestigious Game of the Year award. It served as the vanguard for numerous traditional adventure-horror games to be released in subsequent months, though none of its contemporaries were as good. I-Motion secured the license to Chaosium's Call of Cthulhu pen-and-paper role-playing game (perhaps explaining why the unlicensed Alone in the Dark series dropped allusions to that mythos after the first game) and produced two titles in the style of H.P. Lovecraft's fiction: Shadow of the Comet (late 1994) and Prisoner of Ice (mid-1995). Neither was particularly engaging. The first hampered a great story about Halley's Comet and the return of the Great Old Ones to Earth with poor graphics and tedious exposition, while the second foolishly blended frozen Lovecraft-influenced monsters with insidious Nazis. Another adventure in the same mature vein was I Have No Mouth and I Must Scream, an adaptation of a famous short story by acclaimed author Harlan Ellison. Although the game mechanics were nothing special, the subject matter addressed human frailties in an unflinching way.
![]() Gabriel's world never looked better than in the third adventure. |
Two sequels have been produced in the Gabriel Knight line. The Beast Within: A Gabriel Knight Mystery was produced at the same time as Phantasmagoria (see below) in 1995 and used the same full-motion video as that of its sister title. It was very successful at the time, though in hindsight, the move to real actors was a mistake that limited gameplay and made the entire affair seem much like a cheap B movie. Howeverm Jensen returned with an intriguing plot dealing with German werewolves: Gabriel Knight 3: Blood of the Sacred, Blood of the Damned came out in late 1999, with attractive 3D visuals replacing the videotape. It was a return to the style of the earlier game, complete with a haunting Jensen tale of vampires and the mystery of Rennes le Chateau. Although the game was a hit, there is still no word on whether another sequel will be produced.
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