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The Top Games of E3 2001

Civilization III
Developed by Firaxis Games
Published by Hasbro Interactive
Available Q4 2001

Though Civilization III was not the most visually impressive game at the show, we couldn't help but get excited about the next installment in the highly acclaimed series. Not only does it mark Sid Meier's return to the series, but it also improves upon and enhances the gameplay of the previous games in the series by refining old features and intertwining them with entirely new ones.

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What's Ahead:
Civilization III's strategic resource feature may lead to some problems if it isn't perfectly balanced. If one civilization has access to iron early on in the game, it could quickly field an army of swordsmen with which to overpower any other nearby civilizations. Hopefully the game's attempts to de-emphasize the necessity for combat will be fruitful. Ultimately, a game whose scope is as ambitious as that of Civilization III must be painstakingly balanced to be successful.
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One of the features Firaxis has paid special attention to when designing Civilization III is trade. In Civilization II, trade consisted mainly of sending a caravan from one city to another, which involved very little interaction between civilizations. In Civilization III, trade is much more dynamic because you can actually use it as part of your strategy. For example, if you're worried that one civilization's military is becoming too powerful, you can strike trade agreements with surrounding civilizations to prevent resources from flowing to that civilization, crippling its ability to support a stronger military. A new feature called strategic resources ties directly into trade as well. Civilizations only have access to a few specific strategic resources such as iron or oil, but they'll need more than one such resource to construct units that are more technologically advanced, so you have to form alliances with other civilizations if you want to gain access to these resources and thus more powerful technologies.

Perhaps the most significant addition to the Civilization series is culture. Once you construct churches, libraries, wonders, and other such buildings and let them age for a while, you start to gain culture points. These points increase your influence over cities that border your civilization but aren't a direct part of it. As they begin to admire your culture more and more, there's a much better chance that they will join your civilization. Essentially, culture gives you an alternative method for conquering opposing civilizations, so building an incredibly strong military is no longer a necessity.

It appears as though development of Civilization III is coming along nicely. The new features seem to integrate very well with the older ones, which have also been changed around slightly, all in order to make Civilization III play like a brand-new game. It's clear that Firaxis has put forth a strong effort to make Civilization III much more detailed than any other game in the Civilization series--and that says a lot.
 

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