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The Top Games of E3 2001

Battle Realms
Developed by Liquid Entertainment
Published by Ubi Soft/Crave
Available October 2001

Liquid Entertainment's upcoming real-time strategy game Battle Realms will be the company's freshman entry into PC gaming, but the game has already generated a significant following among fans of real-time strategy games...and for good reason. The team at Liquid is composed primarily of ex-Westwood designers whose previous projects include such genre classics as Command & Conquer and C&C Red Alert. Battle Realms takes place in a land reminiscent of feudal Japan, and it's heavily influenced by both Chinese and Japanese kung fu movies and anime. You assume the role of a banished warrior who, after seven years of self-exile, must return to his people and reunite them and battle against several warring factions.

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What's Ahead:
Though we saw most of the units in action and got a good sense of the gameplay, we didn't get to see much of Battle Realms' two single-player campaigns, which apparently still need to be finished. In addition to finishing the campaigns, the designers of Battle Realms will be busy thoroughly testing and balancing the game to ensure that the gameplay is as smooth as possible. One other element that still needs polish is the ability for any unit in the game to move about and attack on horseback--an ambitious feature that's still incomplete.
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Battle Realms incorporates several unique twists on traditional real-time strategy gameplay mechanics, such as how units in the game are trained instead of produced. Furthermore, units will be able to individually select from various battle equipment and can learn particular fighting techniques to give them an edge. The game will also feature a dynamic environment that is affected by almost anything you do. Four factions--the Lotus, Dragon, Serpent, and Wolf clans--are all competing for control of the island where the game takes place, and in the game's single-player campaign, you'll be tasked with ensuring that either the Serpent or Dragon clans become the dominant side. Battle Realms' multiplayer component will let you play as any of the four clans, however.

After covering the game and its clans for the last six months, we were finally able to sit down and actually play the game at E3. We were surprised to find how smooth the game runs and how clean the graphics look despite the fact that the game isn't complete. Screenshots don't do Battle Realms any justice, since the game has to be seen in motion to be appreciated. Like many of the high-budget first-person shooters coming out, Battle Realms uses animation-blending technology to smooth the movement of all its units, so when a Wolf Clan mauler goes from a walk to a sprint, that action is done seamlessly without any snapping or jerkiness. Pathfinding has also been "smoothed," resulting in units that start changing direction well before they come upon an object in their path, rather than waiting until they bump into that object first before correcting their trajectory--a sour issue with some other real-time strategy games. Because of its impressive appearance, its unique theme, and its many clever design elements, Battle Realms is shaping up to be one of the most promising strategy games this year.
 

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