GAMESPOT.COM  |  PC GAMES  |  VIDEO GAMES  |  PC HARDWARE  |  GAMESPOT LIVE  |  GAMEBUYER

GameSpot
 SEARCH FOR:
 ON:


 PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

 PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy

 SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE

 SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter

 ELITE SERVICES
  Join GameSpot

 SEE ALSO:
  3D Browser
  3DFiles.com
  GameFAQs
  Gamespy Arcade
  Netflix
  Tweakfiles.com

 INFORMATION
  Help
  Contact Us
  International




Blizzard: Eye of the Storm

Part 1: Barely a Job
Part 2: Well ORChestrated Rise
Part 3: The Golden Circle
Part 4: Craft and Conquer
Part 5: Loudest Democracy
Part 6: Blizzard Trivia Contest



Part 5

Page 20: Loudest Democracy

screenshot
The Warcraft III team diligently works on the game inside of the Blizzard office.
Regardless of what souvenir is handed out to employees who stay with the company for a decade, those inside of Blizzard believe the family atmosphere is what really keeps them all together for the long haul. "At the highest levels of the company," says Rob Pardo, "the founders care about the people that work here. It's not an artificial 'Hey, let's go have a drink and pretend we are being social.' They really do care about the well-being of the people."

screenshot
The collaborative work environment still exists at Blizzard in Irvine.
Part of the community feel comes from the team-driven atmosphere at the company - you'll never see a Blizzard game arrive with one employee's name above the title. The company also goes to significant lengths to make sure that employees feel a sense of belonging by organizing activities such as a company-wide screening of the movie X-Men this past summer. "I call it planned spontaneity," says Roper. "You really do need to knowingly put together things so employees can get to know each other."

screenshot
Matt Householder and Max Schaefer discuss the collaborative atmosphere at Blizzard.
Once employees do get to know each other, the results are development teams that collaborate on building new products. "The biggest secret to our success is that no one person calls all the shots on a game," states Pardo. In fact, Blizzard doesn't just ask people to be creative and collaborate; it demands communication among team members. "Part of what we offer people is a real chance to contribute," says Matt Householder, the "voice of reason" at Blizzard North. "We don't say to people, 'You do what I say to do' with three layers of hierarchy between Max and an artist. It's a team feeling."

screenshot
One employee at Blizzard in Irvine has quite the collection of action figures.
This philosophy births what Pat Wyatt calls a "democracy of the loudest voices" because ultimately there has to be someone to take ownership of a decision. For example, during Diablo II's development the team debated whether to allow player killing. "There were high-level representatives on all sides of the issue," says Roper, "but eventually we had to make a decision." (Player killing is allowed in Diablo II, but it's incredibly hard to pull off.) Although high-level employees feel confident going against the grain, Wyatt says it was sometimes hard for the newer hires to feel the same way. "We really had to fight hero worship by new employees," he recalls.
 
« Previous Page Lists of Love »

 


  CNET Networks: CNET | GameSpot | mySimon | TechRepublic | ZDNet About GameSpot  

  GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.