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Star Wars: Force Commander
Publisher: LucasArts
Develop: LucasArts
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"Because of its dated graphics, ineffective controls, and flawed gameplay, Force Commander falls short of its ambitious intent." - Greg Kasavin, GameSpot Review
It seemed like everyone wanted to enjoy Star Wars: Force Commander. The game had been in development for such a long time, and it had a really great concept. Every Star Wars fan - and there are many - must have wondered at some point what it would be like to be involved in one of Star Wars' epic ground battles, such as the battle for Hoth at the beginning of The Empire Strikes Back. Ideally, Force Commander should have been the game to let all these fans finally play a part in these epic battles. LucasArts' previous strategic Star Wars game, Rebellion, was largely considered to be a disappointment because of its cumbersome interface and superficial relationship to its source material - and this made the stakes even higher for Force Commander, which should have shown LucasArts fans and Star Wars fans that the company could do better the next time. Unfortunately, it seems as if Force Commander fared even worse with fans and critics alike - again, perhaps because the stakes were higher this time.
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The soundtrack in Force Commander also deserves mention. It consists of remixed Star Wars themes, such as the famous Imperial March. Unfortunately, the addition of snare drums to John Williams' classic score does little to help the compositions, and though some players find the game's music to be interesting, others feel it's practically sacrilege.
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