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Allegiance
Publisher: Microsoft
Developer: Microsoft
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"Although the game features all of the excitement of a first-rate space combat sim, thanks to its great graphics and its variety of spacecraft, what really sets the game apart is how it meshes real-time strategy elements and various support roles together with the dogfighting to create an original experience." -Greg Kasavin, GameSpot Review
Allegiance was one of the most promising space combat simulations released this year. It combines multiplayer space combat with complex real-time strategy elements. It focuses on cooperative tactical team play, and although it has a fairly steep learning curve, once the pilot has mastered the controls and learned the ropes, Allegiance promises the most complete simulation of tactical space combat of any game yet released. More than any other impressive game this year, poor sales affected the experience of the game, since the game mechanics are so heavily tied into cooperative multiplayer tactics. According to PC Data sales figures, Allegiance has sold less than 29,000 copies since its release in March - a trifle compared to best-selling games, a rare commercial failure for software giant Microsoft, and an almost insurmountable problem for an online-only multiplayer game.
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There's no obvious reason for the game's poor sales. Allegiance was developed, published, and promoted by Microsoft, a behemoth in the software industry. It received great reviews across the board from both players and the game media. Allegiance has crisp graphics and sound, a good 3D engine, and innovative game mechanics that fuse real-time strategy with fast-paced space combat. Its dedicated and experienced online community is a testament to the game's great potential, and if there is any justice in the gaming heavens, Allegiance's popularity will someday grow to the proportions it deserves.
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