It Ushered in a New Era in Video Arcades
Street Fighter II: The World Warrior
Platform: Arcade | Genre: Fighting
Publisher: Capcom | Developer: Capcom | Released: 1991

In 1991, Street Fighter II: The World Warrior appeared in video arcades around the world, single-handedly revolutionizing arcade gaming. Though it was by no means the first game to focus on martial-arts action, SFII featured unprecedented depth and an unforgettable roster--the eight playable fighters all had dozens of their own unique moves and abilities, and plenty of personality to boot. Street Fighter II's fast-paced, tactical matches set an exceptionally high standard for the emerging fighting game genre, and though literally hundreds of such games have since been released, few have even approached Street Fighter II's level of quality.

There wasn't much buzz about the game leading up to its release, but it didn't take long for word of mouth to spread about how amazing Street Fighter II was. The game's outstanding graphics, sound, and music drew players to it, but the finely honed gameplay balance and unbelievably deep learning curve are what kept them playing for years and years. Never before had there been such a complex and competitive game in arcades. Soon enough, you couldn't walk into a convenience store--much less a video arcade--without hearing the telltale screams of "Hadouken!," "Sonic boom!," and more.

One of the most revolutionary things that Street Fighter II did was force players to relearn how to use a joystick. Previous arcade games required fast reflexes, but little in the way of finesse--you'd just pound the buttons and jam the stick in one of eight directions. Street Fighter II, on the other hand, required split-second, precision timing for some of its moves. It's true that its predecessor had similar moves, but that game's unresponsive controls made executing special attacks inconsistent at best. Yet in the sequel, you could truly master a character, getting his or her moves down perfectly and memorizing the exact applications for all of them. When you first started playing, it seemed impossible to master moves such as Ryu's dragon punch or Zangief's spinning pile driver. But with practice, you could do it.

Then there were the combos. No one really expected the combos to work like they did. At high levels of play, Street Fighter II became like an action-packed chess tournament, where players could devastate their opponents by exploiting just a single mistake. It was truly remarkable how the challenge provided by Street Fighter II would scale depending on the player's level of skill and experience.

The game remains legendary to this day among fans of fighting games or video arcades.

In my book, Street Fighter II is the single greatest game of all time, on any platform. One way or another, my life would be very different were it not for that game. I couldn't possibly estimate how much time and money I've spent on the game over the years, and my four years in high school practically revolved around it. I've never been as devoted to any other game as I was to Street Fighter II. Later versions of the game, particularly Hyper Fighting, still look, sound, and play great, and I love to go back to them from time to time.