GameSpotting


Giancarlo Varanini
Asst. Previews Editor





Recent Favorites: Final Fantasy Tactics, Zoo Tycoon, Return to Wolfenstein, Sonic Adventure 2
Most Wanted: Metal Gear Solid 2, Devil May Cry, Civilization III, Unreal II

The Audience is Listening

Going through an old video game collection and playing some of your old favorites can be a mixed experience. Some older games are undeniable classics because they introduced some new gameplay feature that's still popular today, incorporated a new graphic technique, or even had incredible music and sound. Other old games, which might have seemed good at the time, are completely horrible to play today and will make you wonder why you bothered playing them to begin with. I've found that, in replaying some of my old favorite games, the music is one of the things that remains very appealing about them. That's because some of these older game soundtracks actually are still quite good when compared with today's game soundtracks.

screenshot
Mega Man 2's soundtrack still sounds great.
Mega Man 2 for the NES is a perfect example of a classic game with an incredible soundtrack. From the primal drum beats of Wood Man's stage to the futuristic techno of Crash Man's stage, the music in Mega Man 2 fit in perfectly with each level and immersed you further into Mega Man's unusual world. It's one of the few older games I replay regularly just to hear its soundtrack. The Castlevania games are personal favorites of mine for similar reasons. The music in each Castlevania game is such a perfect fit that the high-quality soundtracks have became the signature characteristic of the series--perhaps more so than anything else. Of course, many Super Nintendo and Genesis games--games such as Actraiser, Super Metroid, the Final Fantasy series, and Streets of Rage--also had excellent soundtracks that stack up well even today.

 
Is game music important to you?

Yes
No

 

Music in recent games certainly isn't bad--far from it, in many cases--but developers seemed to take proportionally more time with their soundtracks in those days because of the limitations of the cartridge format and the systems they were working with. With the advent of the CD storage format and the use of redbook audio, developers could put music on the backburner because the same amount of effort wasn't required to create a solid soundtrack. You could just burn whatever soundtrack onto your game. Players accepted this for a while because it was amazing to have actual instruments providing sounds for the music, rather than having to listen to your console synthesize whatever sounds the developers tried to turn into music. But the novelty quickly wore off as games started to sound the same regardless of setting, gameplay, or any other characteristics.

screenshot
Jeremy Soule's score for Icewind Dale is one of the most memorable aspects of the game.

Fortunately, the situation with music in console games has mostly reverted back to how it was in the good old days, as an entire electronic music genre has sprouted thanks to companies like Konami, Sony, and Sega. Once again, I think developers are taking a much closer look at soundtracks and how they affect the entire gaming experience.

PC games are an entirely different beast, as some developers prefer to abandon conventional soundtracks altogether in favor of ambient sounds, which works well in certain types of games. Ever since decent PC sound cards became commonplace, PC game soundtracks haven't really experienced the huge drop off in quality that affected console soundtracks. Warcraft II was probably the first PC game to make me realize how great some PC soundtracks could be, because it fit the theme and pace of the game so well. A more recent example of a similarly successful soundtrack is that of Tropico, whose authentic Latin beats not only fit the game perfectly, but also just gave the game a lot of character. Furthermore, just about any soundtrack by Jeremy Soule (Total Annihilation, Icewind Dale, Giants: Citizen Kabuto) is also worth noting, as very few other games manage to sound as epic as his orchestrations.

Music is an aspect of game design that's often overlooked--yet it can be so important for enhancing the overall experience of playing a game. If anything, it's one way to give a game some replay value, since some people actually go back to older games just to listen to a particular theme. I know I do.
 

« Previous Page Next: To GameSpotting Reruns »