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Bruce Geryk GameSpot Contributor |
Now Playing: International Cricket Captain, Squad Battles: Vietnam, Space Empires: IV Recent Favorites: Starfleet Command 2, Combat Mission All-Time Favorites: Seven Cities of Gold, M.U.L.E., Eastern Front 1941 |
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Why Are Game Stories So Bad?
I'm going to save you a lot of time and energy by stating right off the bat that I don't have the faintest idea what the answer to the above question is. Actually, I should say I know what the answer is, but I'm not about to say it, because it's not something many of you are going to like.
![]() Max Payne: A morality play in three parts? Or just a good-looking shooter? |
Recently, I've been hearing a lot about how some game called Max Payne has a good story but bad dialogue, or a bad story and terrible dialogue, or how 45 out of 50 reviews like the dialogue pretty much, which is good enough for Scott Miller, thanks. I haven't played the game, so I'm sure all these opinions could be right. But I get a kick out of hearing how the game would be better if the game had a good story, as if that were even possible.
When someone asks me if I want to check out an interesting story with great dialogue, the first question I ask is not, "Which computer game are we going to play?" The best computer game story I've ever seen was the one where my orc-man kept getting extra strength and dexterity points, or whatever. There was some kind of rationale for this, but since the rest of the game just consisted of me clicking my mouse as fast as I could for about five hours, it didn't really make a whole lot of difference. Still, I didn't need a really clever reason for the fact that two strength points from now I would get to use a cool new sword, because that in itself was pretty much good enough for me.
![]() Women gamers could identify with the strong, memorable title character found in Ms. Pac-Man. |
Games don't have interesting stories because they don't need them. When I'm playing a computer game, what I'm really doing is pretending that there is no anatomy skills exam on Monday and that it is just as important to infiltrate the gnoll stronghold as it is to know whether or not neuroligin-1 induces synaptic differentiation. In fact, I'm not even thinking about that complicated stuff because games exist to make me forget that it even exists. I don't need some literary device to distract me from the fact that I haven't studied neuroanatomy in two weeks. Clicking on the blood hawk things every two seconds will do just fine.
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