
Getting the Shine
Spend much time doing something and you'll find yourself justifying your actions to yourself, either by making excuses for your behavior or trying to turn it into something positive or lucrative. The most obvious example of what I mean is when the serious athlete decides to try to become a professional. Maybe he's been playing baseball or basketball or what have you extremely well up until that point and has been devoting all his free time to honing his talents. But when he makes that conscious decision to step up his game to pro level, that's when he truly decides to go all out.
![]() Riddle: When are games more than just games? |
This weekend I watched Gamers: A Documentary, a new feature-length film about Counter-Strike and the people who play it seriously. In the interest of full disclosure, I should mention that I'm actually in this film at a couple of points, though I have no vested interest in its success. I mention it not just because I liked it but because this movie proved something to me that I never really thought possible: Gamers really aren't a bad subject for the camera, actually. I've long held the belief that the biggest obstacle preventing games from becoming a professional sport isn't so much that the game of the moment changes frequently (though that's a big issue to be sure), but that gamers themselves frankly aren't always the most photogenic people. We're not celebrities or professional athletes. There's nothing outwardly or even inwardly remarkable about us.
![]() Answer: Very, very rarely. |
I think games still have a very long way to go before they can be widely accepted as a competitive activity that's worth following and worth watching. But this film has helped reaffirm my belief that if someone chooses to get so incredibly good at a game that he truly loves to the point where his skills can earn him money and justify all that time he's spent practicing, then more power to him. I felt the same way when I heard years ago about how high-level EverQuest players started selling their characters on eBay. Seriously, good for them.
Those who become exceptionally good at popular, competitive games are relatively rare. Those who try to elevate the act of playing games into something more important than it actually is are probably a lot more common, simply because it's a lot easier to sit back and do that than to become a top-ranked Counter-Strike player, for example. What I'm referring to here is a segment of gamers who think that games are art. You'll see these people crop up on message boards and such from time to time, or maybe such thoughts have crossed your mind before.
![]() Games can be artistic, but that doesn't make them art. |
![]() An image from "Do you have the Shine?" by Johan Thurfjell. |
"This was a first-person interactive DVD (read: video game) where the object is to navigate one's tricycle through a Resident Evil-looking floor plan of the Overlook Hotel from The Shining without running into the dead twin sisters. You remember this from the movie, right? The game runs on a Mac, and there are only three keys involved: the up and down keys and the space bar. The up key moves you through the corridors (you get 1,000 points for rounding each one safely), the down key stops you, in effect doing nothing, and the space bar allows you to ostensibly shield your eyes when you do run into the sisters. That said, the purpose of the game is, in effect, to see the sisters and subsequently die."I have only my brother's description to draw on, but it's enough to make me very interested to see "Do you have the Shine?" for myself. Johan Thurfjell must have realized that the interactive nature of things like video games is a very unusual property with a lot of artistic potential, and he went and did something with it. What he ended up with doesn't sound like a very good game, but it does seem like something I'd pay the admission price for a museum ticket to see.
I still believe neither that games are professional sports nor that they're art. The fact that some people consider them to be one or the other is possibly the best proof I have that they're actually neither. Nevertheless, I'm deeply interested in how games manage to have the properties of both these things, because to me this is good evidence of what makes games, the medium, so unique.
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