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Trevor Rivers Associate Producer, GameSpot Live |
Now Playing: Soldier of Fortune 2: Double Helix Beta, No One Lives Forever Most Wanted: Neverwinter Nights, Star Wars Knights of the Old Republic, Castlevania: White Night Concerto, Grand Theft Auto: Vice (?) |
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Neverwinter Wonderland
Roughly two weeks ago, I found myself sitting in an Irish pub in Canada with a handful of people from BioWare, Infogrames, and GameSpot. The topic of conversation was essentially dominated by Neverwinter Nights, which is the reason that most of us were in Canada in the first place. By this time, we were mostly screaming back and forth at each other over the twisted cacophony of Irish folk music (and the odd U2 track) that was being pumped out of the pub's sound system. At some point during all of the yelling, Ron Dulin, former GameSpot editor gone freelance, cracked a joke along the lines of "More has been written about this game than about World War II." On that note, I'd like to throw another cup of water into the proverbial torrent.
In case you haven't read about the game already, let me point you in the right direction. If you're looking for previews, go here. If you're looking for news, go here. If you're looking for technical information, go here. If you're looking for Andrew Park talking about how much he's looking forward to the game, go here. If you're looking for video and interviews with the team, go here. If you're looking for an online documentary about BioWare, which includes information about Neverwinter Nights, go here. If you want to sign up for the beta test of the game, go here. And if all that's not enough, you can always go here or here. Right about now, I'm betting you've realized that Ron made a good point.
![]() "I've read more about Neverwinter Nights than I have about this." |
So, with all this attention, there's a certain amount of pressure derivative of that. Can the game possibly live up to all the hype? Does it even need to? At this point, I think it goes without saying that the game will sell well. A lot of games sell well, though. What I think sets Neverwinter apart is that it basically lets you decide how long you want it to last. For those who aren't aware, the game essentially comes bundled with the very tools that were used to create it. I'm not going to turn this article into yet another preview, so if you're looking for more of that kind of information, aim at the top of the page, close your eyes, and click. You're bound to hit something worth reading.
![]() "Please--do not feed the demons." |
If anybody is worried that the toolset might be difficult to use, you might as well stop being concerned right now. If a fool like yours truly can sit down in front of a PC, having never before touched the Aurora toolset (as it is so named), and whip up three connected maps, complete with random encounters and items strewn about, all in less than an hour, then you can do it too. Ever been through a setup wizard on your PC? If you remember how to click "next," "yes," and "finish," then you'll be able to create your own maps, weapons, NPCs, and so on. Technophiles out there who are horrified at the idea of something so simple need not worry either, because the toolset can get as crazy as you want it to be. The "wizards" (menus that let you create maps, items, monsters, and NPCs in just a few steps) are there so that anybody can join in the fun without needing to learn how to do crazy stuff, such as writing scripts and hacking 3D models.
![]() "Maps are actually quite easy to put together. It's all about how much time you want to put into it." |
And you just know that there are going to be hordes of D&D aficionados out there who are just itching to try their hand at the toolset. BioWare of course already knows this and is set up for strong community leadership. Think about that. Even if you never even mess around with the toolset, you'll be able to download new modules, items, and so on. There will undoubtedly be some groups out there that believe in the open source philosophy and will provide plenty of free content. That makes for a very strong possibility that there will be more campaigns created for this game than you will ever be able to play in your lifetime. And if you do in fact spend most of your life playing them, I know a doctor you should see.
![]() "Weapons are easier to make than maps are." |
Call me crazy. Maybe I'm being overly optimistic here, but for some reason, I suspect I'm not.
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