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Andrew Park
Senior Editor

Recent Favorites: Unreal Tournament 2003, No One Lives Forever 2, Road to Rome, Raven Shield, Praetorians
We May Never See These Games (and Are Worse Off for It): Master of Magic sequel, Planescape: Torment sequel, Jagged Alliance 3

Where Are They Now?

It's that time of the year again--the time when every single one of GameSpot's generally mild-mannered editors begins to turn into a frightened, crazed lunatic over the upcoming Electronic Entertainment Expo in May. Scientists say that dogs and bees can smell fear. If you brought a forensic team of highly trained police dogs and police bees into the GameSpot offices, they'd probably find some of that, along with plenty of stress, dread, and a bit of panic. By the time you read this, Ricardo and the GameSpot Live crew, especially Ryan Mac Donald and Dave Toole, will have parted with a great quantity of blood, sweat, and adrenaline putting together an incredibly cool, entirely new, pre-E3 DVD video feature that you'll probably hear more about later. Since I'm responsible for GameSpot's PC game coverage, I've been trying to cover the PC side of things, as well as book E3 appointments alongside Ricardo (though as in so many other cases, he's outpacing me easily), and it's been...interesting, to say the least.

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Mr. Barcia, if you're reading this: You know what to do.
In fact, I was so caught up in things this past Friday that I nearly missed the announcement that Retro Studios' president was stepping down. The Texan developer is, of course, responsible for GameSpot's video game of the year 2002, Metroid Prime, but its former president, Steve Barcia, also helped design the excellent and well-loved 1995 computer strategy game Master of Magic. Though that game is survived by other great strategy games like Age of Wonders II, it's still a game that many, many strategy fans remember fondly. It's also a game for which many fans want a sequel. I can't say that Mr. Barcia's departure means anything in that regard, but it did get me thinking. Thinking that I, and many other people, really do want that sequel, but also thinking about something else.

It's very easy to get caught up in all the exciting new games that are coming out in the near future because a lot of them are extremely cool, and it's also easy to forget some of the great games of the past that we'll probably never see again in any kind of new form. Take the role-playing game I'm obligated to refer to every so often, Planescape: Torment. This remarkable game clearly set out to be very, very different from most conventional fantasy RPGs, and it succeeded. In fact, despite its various flaws, the game had a very unusual structure that let you acquire godlike abilities (such as incredible strength or dexterity) over the course of your adventure, and it also let you swap quickly between three different character professions, all while you unraveled a fascinating story about the game's mysterious hero. While the game's conclusion didn't leave much room for a sequel, it did, because of its unusual structure, leave room for a prequel, or some sort of continuation of the game's story in some direction. Unfortunately, several of the game's original developers and writers were scattered to the winds in 2001, and considering how the Dungeons & Dragons license has since been shopped around and how the Planescape universe is no longer officially supported by publisher Wizards of the Coast with new sourcebooks, there seems to be no chance of any kind of Planescape: Torment follow-up.

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A damn fine game. Gone but not forgotten.
Of course, this brings me to the obligatory Jagged Alliance 2 section of my column, in which I describe how this remarkable tactical strategy game combined tactical combat, real-world weaponry, RPG-like character development, and a great sense of humor (and made it look easy). The game's developer, Sirtech, closed its doors in 2001 after releasing its final game, Wizardry 8, and the chances of seeing a Jagged Alliance 3 seem slim to none--a real shame, considering that production on the next game was apparently already under way.

Aside from being really depressing, this column of mine was supposed to have a point to make somewhere--probably that we shouldn't forget great games like these, even though we're constantly faced with new and upcoming ones that can seem at least as exciting. I'll also say that I'm looking forward to seeing a lot of new faces at E3, but I wouldn't mind seeing some old ones, too.

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