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GameSpotting


Trevor Rivers
Associate Producer, GameSpot Live

Now Playing: Baldur's Gate: Dark Alliance, Headhunter
Most Wanted: Star Wars Knights of the Old Republic, Castlevania: White Night Concerto, Grand Theft Auto: Vice (?)

From Pages to Your Screen

It seems like any game that's based on a license these days looks to movies, comic books, or pen-and-paper role-playing games for inspiration. While you won't hear me complain about any of that, especially if a good game is to be had as a result, I often wonder why there aren't more games based on books. It's not like the earth would split open and the skies would fall if somebody did it--it has been done before, after all. It's just not a very frequent thing.

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Some people may have liked this game, but I sure didn't.
The last game that was based on a book or series that I was excited about was The Wheel of Time, a PC game that used the Unreal engine and was based on the never-ending series by Robert Jordan. By the time it came out, I was turned off to this game because it ended up being a first-person shooter, and at the time I was getting really sick of FPSes. Not to mention that I was getting sick of Robert Jordan too. If the game had been an RPG like it should have been and had come out earlier on in the book series, like right after The Eye of the World, I would have been ecstatic. But as it stands, Robert Jordan seems to have decided that the series can't end. There are more than 6,700 pages so far, spread across nine books now, and what once was looking like the ultimate fantasy series has ultimately started to wither. So as it happened, my excitement was utterly gone by the time the game hit the shelves.

Seeing that there aren't any upcoming games based on books that I'm immediately aware of, I'm going to write about two that I'd like to see. I'm going to write about only two, because if I picked more, I don't think I could do them justice in the amount of time allowed. Honestly, though, there are so many great books that would make great games that it seems almost odd that they aren't being mined for ideas more often. Perhaps it's because they are a less visual medium than comic books and movies or aren't already games, in the case of pen-and-paper RPGs, but all it takes is a little imagination. It clearly takes a healthy portion to do a good game anyway. But let's get to it, shall we?

My first pick would be Snow Crash. This was the second mainstream book by one Neal Stephenson, a man whom many people thought might challenge William Gibson for his cybercrown. That is, until Stephenson elected to write a massive book about cryptography in WWII and the present day: Cryptonomicon, an excellent book in its own right.

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Snow Crash. Read this book if you know what's good for you.
Snow Crash is a book that focuses mostly on one character, a guy by the name of Hiro Protagonist. Now, if the name isn't clever enough, wait until you hear what he does for a living. Of course, this being a sci-fi novel, "hacker" has to fit into his résumé somewhere, but in addition to that, he's a swordsman and pizza delivery guy. The book kicks off with him delivering pizza for the mafia (which in fact has the monopoly on delivery pizza). The catch is that if the person who orders the pizza has to wait for more than a half an hour, they not only get the pizza for free but also get a large cash prize. The delivery guy in turn gets fired and then shot. So of course, the book starts off with Hiro racing at high speeds, narrowly missing pedestrians and crashing though yards as he tries to deliver. Somewhere along the line, a young skater by the name of Y.T. ends up attached to his car by means of a magnetic lasso. That's just a taste of the book, though. Before too long, you're reading about crazy Aleutian assassins with obsidian knives and nuclear warheads, a vast conspiracy, and a giant ragtag fleet of abandoned ships and other debris that are attached to the decommissioned USS Enterprise, all of which serves as a giant floating city. It's a really entertaining book, and it would make a great setting for a game. Considering that Hiro finds himself driving a crazy futuristic motorcycle in one part and being pursued by cyborgs with dog brains in another, I'm thinking action game. (If you haven't read this book, by the way, I highly recommend it.)

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All Tomorrow's Parties. Gibson's most recent book and one of his best.
I'm going to stick with sci-fi for the next book as well. After all, fantasy and sci-fi are pretty much all I read these days anyway. I mentioned him above, but William Gibson is still the reigning king of cyberpunk. Every form of cyberpunk fiction, from The Matrix to Shadowrun, owes it all to him for laying the foundation. He created it, after all, back in 1984 with his first book, Neuromancer. Rather than going with the obvious choice and saying I want a Neuromancer game (which would be really cool too), I'm going to look to his recent book--All Tomorrow's Parties--for inspiration.

 
Do either of these books sound like they'd make good games?

Yes
No

 
I choose All Tomorrow's Parties because it's a cyberpunk novel without all the hacking and cyberspace nonsense. It's a book that's grown into the world that Gibson has created, where you know all this crazy stuff is happening, but it doesn't need to be the focus anymore. Instead, it follows a few characters from his earlier books, Mona Lisa Overdrive and Virtual Light, as they do the bidding of a guy by the name of Colin Laney, who was also in the Idoru. Laney is a survivor of an experiment that granted him the ability to sense and predict the flow of information. It's more complicated than that, of course, but basically Laney knows that he can change the world by sending certain people to certain places at certain times. He doesn't know much more than that, though, so the characters in the novel are sent careening around the world, appearing wherever they're told and getting caught up in a whirlwind of events. It's a great book, to be sure. The setting is a futuristic California that has been split into two states, North and South. Most of the novel takes place on the Bay Bridge between San Francisco and Oakland, which was damaged by a giant earthquake and no longer takes automobile traffic. Instead, The Bridge, as it's now called, houses a large settlement of people who scorn the rest of America and have created their own mini society high above the San Francisco Bay. There are a wide variety of characters involved, from a young foul-mouthed child named Boomzilla to a mysterious Taoist assassin, a boy named Silencio, who has an important obsession with watches, and an ex-cop-turned-convenience-store-security-guard. The book builds toward a climactic ending, which ultimately closes with a strange sort of quiet explosion. A lot of people hated it because it didn't really spell out the repercussions of what had happened, but if you took a minute and thought about it, you'd realize that it was all right there in front of you.

If this book were made into a game, I'm thinking that it would be of the action adventure variety. It's got quite a bit of action to it, but there's also the "How do we get from point A to point B" aspect. If done well, it could be exciting receiving vague instructions to be somewhere on The Bridge at 12am tomorrow and then trying to get past corporate assassins to be met with an unpredictable but important event. If nothing else, I'd love to see somebody try to re-create The Bridge in a game.

So there are just two books that I think could be turned into great games. There are plenty more where they came from too--both of these authors have written other books that could be made into games. Stephenson's The Diamond Age, or any of Gibson's other books, would turn out well in the right hands, and there are hundreds of other sci-fi books that could serve well as inspiration. And that's just in the sci-fi genre. Don't forget about all the fantasy, crime, or horror novels. There's plenty of inspiration out there in the bookstores and libraries. You just need to know where to look.
 

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