GameSpotting

Greg Kasavin
Executive Editor

Now Playing: The Legend of Zelda: Ocarina of Time / Master Quest (GC) The Legend of Zelda: The Wind Waker (GC), Tom Clancy's Rainbow Six 3: Raven Shield (PC), Tom Clancy's Splinter Cell (PS2), Freelancer (PC), Final Fantasy Tactics Advance (GBA), Animal Crossing (GC), Capcom vs. SNK 2 EO (Xbox)
Country of Origin: USSR

Point of Origin

Even though I could hardly put two and two together when I first started playing games, I still quickly learned to pay close attention to who exactly was responsible for the games that I liked. This was just common sense. If you play a game you really, really like, chances are you'll be interested in the next game by the same team of developers. Some developers have been well known for years. Back when I was a little kid, I was already very familiar with some of Japan's top game makers, including Nintendo, Sega, Capcom, Konami, and Namco. These companies all did a good job of branding their games with their logos and getting people like me to eagerly await their next offerings. Oh, and they also made really good games, so their track records stayed strong. While I was busy playing their games in arcades and in front of the TV, I was also busy playing computer games from the likes of Origin Systems, Sierra, Interplay, and LucasArts--more companies whose products I came to deeply admire. I knew that some of these companies were American while others were Japanese, and early on I picked up on the fact that the Japanese were closer to the arcade and video game side of things, while Americans mostly stuck to computers, for whatever reason. It was much later that my horizons broadened. Suddenly I became aware that most every European nation, not to mention Canada, China, Korea, Australia, New Zealand, and more, also make many of the games we play. And even more recently, I learned that sometimes a foreign perspective leads to some truly great results.

screenshot
Shogun: Total War features an authentic re-creation of feudal Japan, but that doesn't mean the game was developed in Japan.
Some of my favorite games from the past few years have been based on real-world cultures. Games used to be purely fantastical in nature, or at least highly abstract, but these days it's possible to make a game that mimics or reflects some aspect of reality. I like that. I think games have every right to present their own unique portrayals of the past, present, or the future just like other media. I think a number of recent games have done an incredible job of it, too. You might be familiar with Shogun: Total War, a definitive real-time strategy game about samurai warfare in feudal Japan. I bet you've at least heard of Mafia, a cinematic action game featuring a meticulous portrayal of Prohibition-era American gangsters. And you certainly know Grand Theft Auto III, in which a Manhattan-style metropolis is the setting for your freestyle life of crime. These are terrific games. They look, sound, and play really well. Also, they establish their settings much better than most games do, and it just so happens that their settings are based on real places, rather than being purely fictitious.

screenshot
Mafia was made in the Czech Republic, though you wouldn't know it just by playing the game.
It also happens that the designers of each of these games were born, grew up, and live far, far away from the settings of their games. Shogun was developed in England. Mafia comes out of the Czech Republic. Grand Theft Auto III was made in Scotland. To risk sounding ethnocentric, I think that's mighty unusual. Why wouldn't the Japanese have made a game like Shogun: Total War before the British could get around to it? Why did some guys in the Czech Republic make the first great game about '30s-style gangsters? How can Grand Theft Auto III be so incredibly American even though it doesn't have an American bone in its body?

screenshot
There are some awful wealthy game developers in Scotland thanks to GTAIII.
I can actually answer those questions. A broad way of putting it is that people never appreciate what they've got. It takes an outsider's perspective to truly see the value of something. Look at all these romantic comedy movies where the cute girl is going out with the complete jerk until the heroic nice guy comes along and woos her away. And then there's the phenomenon that "mom's home cooking" always tastes a lot better when it's someone else's mom's home cooking.

It's easy to get used to having it good. We've got other worries these days, but just a couple of weeks ago we smug Americans here in the Bay Area were sitting around and complaining about gas prices, taking for granted that huge, fully stocked supermarket down the street, that elaborate public transportation system, those health benefits we get from our cushy jobs, the selection of shows on TV, the stations on the radio, the books on the shelf, and so on. And there's that freedom of speech thing, too. I'll say it straight-up: I think most Americans are spoiled brats, and it's very possible that I'm one of them. I've been known to complain about the parking situation in San Francisco. I don't much care for all the Starbucks-drinking, dotcom-working, square-framed-glasses-wearing bastards crawling this city, even though that's probably an apt description of me. But I'll tell you what: I was born in Russia and not a day goes by that I don't thank my lucky starts that I'm here rather than there. Anyway, no wonder it took some people out of Scotland or some people out of the Czech Republic to recognize and appreciate some of the cultural nuances of this nation and to really bring them to light when making their games. We Americans are too caught up in focusing on the bad stuff all the time.

Granted, Mafia and Grand Theft Auto III are games about crime. Crime is bad. These games don't paint a rosy picture of American life. But they're not critical of American life, either. Playing these games, you're filled with the sense that the developers really must love the material. At least I'm filled with that sense. You don't just go and make a game like Mafia or Grand Theft Auto III without having a real, deep-rooted appreciation for the concept you're working with. These games are labors of love. All my favorite games are labors of love. All the best games are labors of love.

Needless to say, Americans make great games, too. That's not the point here. What I'm saying is, I've come to realize that it often takes a foreigner's perspective on something to really get to the heart of what makes it special. Just as Americans love to visit with their psychotherapists to get a third-party perspective on what to make of their lives, so can a foreign perspective on a culture paradoxically capture the essence of what truly defines that culture better than that culture can.

While playing games like Mafia and Grand Theft Auto III, I can't help but constantly remind myself that these games weren't made in the USA. It seems incredible on the one hand, but on the other, it makes all the sense in the world.

« Previous PageNext: Now That's What I'm Talking About »