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The Lowest Common Denominator
And now it's time once again for everyone's favorite game, "Spot That @#%($& Trend," with your host, Safety Monkey.
I'm here today to talk to you about simultaneous cross-platform gaming releases, why they bug the bejeezus out of me, and why they should bug you, too. First, I ask you to consider that not all gaming hardware is created equal: Fanboys can argue back and forth about the virtues of the "POS2" over the "LameCube" or the "X-Flop," but few could argue that there aren't major discrepancies in the abilities of these systems. For example, the Xbox has a built-in hard drive, and no other console does, period. Furthermore, the Xbox has an established online service, whereas the PS2 and GameCube merely have broadband and dial-up adapters that require developers to come up with their own matchmaking solutions. The GameCube has an adapter for connectivity to a handheld gaming device (namely the Game Boy Advance), and the Xbox and PS2 do not. There's no disputing these kinds of factual differences.
However, when publishers decide to simultaneously cross-ship, they are designing, drawing, and testing each port at the same time. What does this mean for us, Joe Consumer? Well, for starters, it means that each release of the game will look and feel strikingly close to what it does on the worst platform, which is (sorry, guys) typically the now-underpowered PS2. Second, it means that there's no chance for developers to incorporate items into a game to take advantage of the differences in the consoles, like the aforementioned hard drives, handheld gaming adapters, and so on. Why should any of us be subjected to this garbage?
![]() Oh, Tony...why can't we play you on Live? |
![]() Splinter Cell for the PS2--now with 20 percent more snow! |
![]() Simultaneous cross-platform shipping is the equivalent of publishers leaving the consumer's lifeless body in a dark corner. |
That, my friends, is the way things are supposed to be done. There's no reason for any gamer to ever have to feel like the lowest common denominator, regardless of which purchasing decisions they made when they picked up a console. When each release of a game is specifically designed and tuned for the platform it's released on, it's a rewarding experience for consumers, who are in turn going to reward publishers with their hard-earned cash money. So, come on, guys--help me help you.
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