
![]() | Brad Shoemaker Associate Editor | Now Playing: Dark Cloud 2 (PS2), Battlefield 1942: The Road to Rome (PC), The Legend of Zelda: A Link to the Past (GBA) Can't Wait For: Doom III, Warcraft III: The Frozen Throne, The Legend of Zelda: The Wind Waker | ||
Value Subtracted
When I think back on the days of my youth, so many of them misspent in front of a game console, my mind always drifts with wistful remembrance to the things that made the early days of gaming great. When I say "early," I'm talking about the NES and Sega Master System--I mean, I'm not that old. Anyway, I think about walking home from grade school around the first of the month and checking the mailbox hopefully for the new issue of Nintendo Power. I think about getting up at 6 am to get in an hour of Super Mario Bros. 3 before I had to go to school. I think about really wanting to play Contra because, gee, that picture on the front of the box sure looks cool. And I think about how back then, when you got a new game system, you were good to go, right out of the box, for a long time. And then I lament the death of the pack-in.
![]() Look at all this...this stuff. We need more stuff with our systems. |
![]() This thing spelled the end for the pack-in. |
Of course, once the Saturn came out, it was all over. For $400, you got the system, one controller, and one very lackluster port of Virtua Fighter. To be fair, it had a CD-ROM drive, and I'm sure it cost a pile of cash to manufacture, but the sales figures make it pretty obvious that Sega seriously limited its audience with that move. Maybe we should have seen the writing on the wall when the SegaCD shipped for $300, packaged only with the awful Sherlock Holmes: Consulting Detective and some shovelware Genesis games. But at least that was something to play; the Saturn had almost nothing (sorry--buggy Virtua Fighter doesn't count). And of course, when Sony made its big entry into the games business, it pulled pretty much the same stunt, minus a game (although for $100 less). But in addition to needing an extra controller and a game, you had to buy a memory card just to save your games. Ditto for Nintendo that generation with the N64--even the stalwart "Big N" was shunning tradition to cut a few costs. 'Twas a dark time indeed for the gamer on a budget.
![]() Seems like things are looking up for the cash-strapped gamer. This package will set you back only 200 bones. |
With Microsoft and Nintendo both making suggestions that they want to get out of the gate with their next systems before or at the same time as Sony releases the PlayStation 3, maybe the next generation really will be competitive enough that all three companies will start throwing some value back into the basic system package. At the very least, we'll probably be spared the extra cost and inconvenience of the memory card, since it's conceivable that all the systems will have some kind of writable internal storage. Of course, network adapters and extra interfaces, like USB and FireWire ports, are also becoming the norm. But will we be lucky enough to see a second controller or, dare I say it, even pack-in games again in a couple of years? I'm not holding my breath, and I don't think you should either, but here's hoping.
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